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Según el manual, cada clase tiene como un tipo de orientación: attackers (autoexplicativo), supporters (para obtener y mover recursos) y defenders (autoexplicativo también). Entiendo que hay que saber combinar los tipos para que una partida fluya
Claro, la cosa es jugando en solitario con un monstruo nada más. Ahí toca buscarse la vida xDEnviado desde mi Mi 9T mediante Tapatalk
Lo he jugado un poco en tabletopia pero no consigo que el rendimiento sea decente como para sacar alguna conclusión, todo está en contra de que me deje el dinero XD.
Edito: parece que no les ha molado mucho, ¿no?
El diseñador ha comentado lo siguiente respecto a esta partida y la opinión de los dos participantes:"Playing scenario 10 as their first scenario was not ideal. The higher you go, the more challenging scenarios become, even on easy.In their case, one of the players knew the game and the other was getting to know the rules so the best would be starting with scenario 1 on easy, as it gives you more room for mistakes. As I mentioned before, the dragon starts strong, but in order to improve their deck it will take you some commitment (or help from a fellow player) as you either are moving and killing a lot or doing this one little thing. Overall, what I can get from this is that the rulebook will need a couple changes: 1) rebrand the difficulty levels to: family, challenging and hardcore. 2) add a section explaining that if this is you first game you should play scenario 1 on family, and maybe even print the guide I wrote on bgg on how to better protect your dungeon."
Keep Heroes Out is awesome though and I'm definitely backing."