KickStarter - Archmage Origins

Iniciado por ruuin, Mayo 09, 2017, 10:26:47 AM

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Mensaje #0

ruuin

Archmage Origins


Descripción: A 2-4 player card game where you use your mystical energy to gain control of a force of monsters, crush your rivals and win the day.

Enlace: https://www.kickstarter.com/projects/bravefrontierstudios/archmage-origins/description

Fecha de finalización:  Thu, June 1 2017 6:59 AM CEST.

Dinero necesario para financiarse:  $2,500 goal

Fecha estimada de entrega: Octubre 2017

Idioma del juego: Inglés.

Pledge Levels (Niveles de aportación): $9 1 copia o $17 2 copias

Stretch goals (Desbloqueos): Mejora de materiales y addons.

Aduanas y gastos de envío: $3 a España.

In the time before the Dawn, the mages of Sorcado were locked in a constant struggle for power. They would gather and battle for the control of monsters, building a force they could use to destroy their rivals. The mage with the greatest monstrous fighting force would become the leader...but that was then.

The Dawn is coming. The Archmage will rise.

Players take turns manipulating the field of monsters and focusing their mystical power to "enlist" monsters to form the strongest force possible.

The goal is to control the strongest force of monsters from the Realm, which is made up of cards indicating the monster that occupies that space and its power level.

Players take turns peeking at the cards to determine where the most powerful monsters are hiding, deviously moving the monsters around, and strategically placing their Mage Cards around the borders of the Realm. Once all the Mage Cards are in place, players compare the power value of the magical energies that intersects at each monster. The player with the higher total mystical power value gains control of that monster (usually). The player who collects the most powerful force of monsters wins.

Enlace a las reglas:

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Mensaje #1

Nixitro

459 patrocinadores contribuyeron 6.581 $ para que este proyecto se pudiera realizar.