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Una de las cosas que cambiaría del DLMM es la medida descomunal de la caja. Es de 40x40cm y el cartón es normal, si a eso le añades el grosor del cartón de las losetas que es de lo más gordo que he visto pues te queda una caja inmanejable. Luego pediría que a parte de una caja con medidas mas o menos standart, alguna manera de acomodar todo el contenido al interior una vez destroquelado.
Good news my friend, from day 1 I have designed around game components this time. I wanted the game to fit in a gaming library and be easy to ship.I have created many physical prototype boxes and figured out that the best size for the core box is 32x32x12 cm which is about the average size of a modern boardgame box. Of course this could change a little by the time I deal with a manufacturer (miniature size and cardboard thickness can impact the height of a box a lot), so pretty please do not quote me down the line And on a personal note, I am no longer a fan of games which requires half my bookcase to be "complete" and do not sit in any of its shelves.
¿Se sabe algo sobre el género de los héroes de la portada? Tengo dudas sobre el personaje que parece una especie de sátiro, y sobre el personaje de máscara dorada que porta la linterna.
As I did for Darklight, gender balance is quite important for the development of Animarium but it is not as easy to explain here why I am being ambiguous about it right now without spoiling the story. More regarding these Strugglers will be revealed as I release the Lore pages which I have prepared weekly releases for.If you have not already, I would suggest read what's out so far about this universe: https://www.darkicegames.com/Public/Animarium/Animarium_Lore_V1.0.pdf (the same link will work in the future as well because I will overwrite the previous document with the new).I have done my best not to bind my creations to common folklore, but rather using it as inspiration for something new/different. I want to give people a sense of discovery and wonder as they did the first time they came across Fantasy all those years ago.Finally I can tell you that for the Core box we will have the following: Iron Wolf, Selvarin, Death Speaker and Mystraal I will leave the role of figuring out which is which on the main artwork to you for now
Haya paz entre foreros.
Related to lore, I only have a couple of questions more for now. I was wondering if you would be so kind to comment on how narrative heavy will the game be, please? Honestly, I'm not fond of heavy narrative games, since I feel like I spend more time reading paragraphs than playing and somehow that abstracts me from the experience. I'm more fan of emergent storytelling games.
Also, how replayable will the game be, and how narration will affect replayability?