Darklight: Memento Mori (HeroQuest con sabor a Dark Souls)

Iniciado por Nando89dix, Marzo 12, 2014, 06:47:26 AM

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Mensaje #210

Vince

Cita de: Dark Ice Games en Febrero 12, 2015, 03:17:23 PM
I agree with you, there are things that needs to be reworked, but when I created these, I had to do it rather quickly to test the new system, so I never had a chance to finalize the graphics (Too many things to do already! :) ).

Genial, gran noticia leer tu respuesta!  ;D Cool! Thanks Mauro!!
No me toques los dados.

Mensaje #211

Geo_Stigma

Cita de: Dark Ice Games en Febrero 12, 2015, 10:16:45 AM
I forgot to mention for any of those interested, the demo guide has been updated a few days back:



Just keep in mind designs are not completely final :)

Hi Mauro, I have just read the Demo Guide and I'm really impressed with the new game system, well done man!!! Stay in this line of development!!

I would like to ask you a couple of suggestions:

-Add utility to Endurance tokens; maybe can be used for add damage (in form of extra dices to roll or damage points) to one attack, add movement points for the movement phase, or even can be used to prevent the movement of the marker darkness trought the darkness tracker, etc...
-When executing a cleave, I think that the second attack allowed by this rule should have a penalty and the next attack (if successful this) add another acumulative penalty to prevent overpowered attacks that can clean rooms in a single attack.
-And the last is for design issue about Darkness Tracker. I find the Darkness tracker is extremly red, if you can combine the event space icon in red with circles around it in white for example they bring it more life. Surely this what you had in mind and Darkness tracker shown in the Demo Guide is not the definitive, but I wanted to give my opinion about this :)

Mensaje #212

Dark Ice Games

Cita de: Geo_Stigma en Febrero 12, 2015, 05:15:48 PM
Hi Mauro, I have just read the Demo Guide and I'm really impressed with the new game system, well done man!!! Stay in this line of development!!

I would like to ask you a couple of suggestions:

-Add utility to Endurance tokens; maybe can be used for add damage (in form of extra dices to roll or damage points) to one attack, add movement points for the movement phase, or even can be used to prevent the movement of the marker darkness trought the darkness tracker, etc...
-When executing a cleave, I think that the second attack allowed by this rule should have a penalty and the next attack (if successful this) add another acumulative penalty to prevent overpowered attacks that can clean rooms in a single attack.
-And the last is for design issue about Darkness Tracker. I find the Darkness tracker is extremly red, if you can combine the event space icon in red with circles around it in white for example they bring it more life. Surely this what you had in mind and Darkness tracker shown in the Demo Guide is not the definitive, but I wanted to give my opinion about this :)

Thanks a lot for your compliments and feedback!

There are currently some classes which have ability tied to their endurance. At first we gave more things you could do with Endurance (like extra movement or damage) but it felt like every class was too much similar so by distributing some endurance usage to be class specific, you make it more unique and important

Cleave used to be the way you describe it, but often (I know  this sound silly) but people would forget how many cleave they already done for that turn. I mean it is more realistic the way you say it, but it just creates new rules for something which is not that much overpowered :)

Yes the art of the Darkness tracker is not final do not worry, I will soon go over it again and make it more legible, promise :)

Mensaje #213

Dark Ice Games

#213
Hey guys, thanks to the suggestions of your forum moderator and others I have made several updates to improve the current designs, been working day and night any many different aspects of the game!

Anyhow, here is a small preview for you all (The old and new designs of the doors) :)


Mensaje #214

luisjaenero

Ha sido ver el nuevo diseño y se me ha venido directamente a la cabeza la catedral de Anor Londo de Dark Souls 1

Mensaje #215

Fardelejo


Mensaje #216

Vince

Brutal! Cómo gana el juego con esas nuevas puertas... Me encanta. Mauro grazie! 

Oh my God! I love the new design. Great work!
No me toques los dados.

Mensaje #217

hardhead

Mi canal sobre juegos de mesa:
https://www.youtube.com/channel/UCMBZVjzEY5l3hy2RSkSA7Ig

Vasallo del Sol Negro

Mensaje #218

Geo_Stigma

Fuckkkk yeahhhh. I really love both designs but the last one is perfect!!. In dungeoncrawlers I hate the doors that are completely square so this last shaped design is awesome.

Mensaje #219

men

Hola a todos. Me acabo de apuntar para seguir el desarrollo de este juego, tiene muy buena pinta.

Saludos

Mensaje #220

efrit


Mensaje #221

Dark Ice Games

Thank you all, I just wanted to show you all that we do listen to your opinions and strive to do better from there, this door is the result of that. This goes for all areas of the game :)

Mensaje #222

Dark_Victor


Mensaje #223

paxbringer


Mensaje #224

Fardelejo

Cita de: men en Febrero 18, 2015, 12:38:52 PM
Hola a todos. Me acabo de apuntar para seguir el desarrollo de este juego, tiene muy buena pinta.

Saludos

Bienvenido! Pues prepara la cartera porque este comenzará pronto.