0 Usuarios y 1 Visitante están viendo este tema.
Adaptative Strategy - 1CPUse as soon as your kill team is broken. You immediately generate D3 Command Points.Angel of Death - 1CPUse after choosing a model that charged in this battle round to fight with. Add 1 to that model’s Attack characteristic for this phase.Auspex Scan - 2CPUse when you choose a Readied model to shoot with. Ignore all negative hit modifiers for that model this phase.Battle Brothers - 1CPUse after failing a saving throw for a model that is within 3” of another friendly model that is not shaken. No damage is inflicted upon the target model but one friendly model of your choice that is within 3” of the target model and not shaken suffers a number of mortal wounds equal to the Damage characteristic of the weapon used in the attack.Death Denied - 2CPUse when one of your models is taken out of action. That model suffers a flesh wound instead.Psychological Warfare - 1CPUse at the start of the Morale phase. Choose a REAVER from your kill team that took an enemy model out of action in the preceding Fight phase and is not shaken. Add 1 to any Nerve tests made this phase for enemy models within 6" of the model you chose.
Auto-traking Software - 1CPUse in the Movement phase when an opponent declares a charge against a model from your kill team. When that model fires Overwatch this phase they successfully hit on a roll of 5 or 6.Hyper-penetrative Shot - 1CPUse when you pick a model from your kill team armed with a transuranic arquebus to shoot. Until the end of the phase, attacks made by this model with this weapon do not suffer the penalties to hit rolls or Injury rolls for the target being obscured.Optimal Conditions - 1CPUse at the start of the Movement phase. Add 1 to charge rolls made for models in your kill team until end of the phase.Scyer-Skull - 1CPUse at the start of the Movement phase if an opponent picked the Plant Traps strategy in the Scouting phase. Pick a piece of terrain within 6” of your Leader. Your opponents must reveal to you whether or not they have booby-trapped that piece of terrain.Stabilisation Actuators - 1CPUse before you take a Falling test for a model from your kill team. You can re-roll the dice when taking this test and when taking any further Falling tests for that model in this battle round.Transonic Attunement - 1CPUse in the Fight Phase when a model from your kill team armed with Transonic blades, a Transonic razor or a Chordclaw is chosen to attack. Until the end of phase, add 1 to wound rolls for attacks made by that model with any of these weapons.
Adrenal Shot - 1CPUse when a model from your kill team suffers a mortal wound. Roll a D6 for that mortal wound, and any other mortal wound suffered by that model for the rest of the phase; on a 5+ the mortal wound is ignored and has no effect.Fight to the Death! - 1CPUse before an Injury roll is made for a model from your kill team. Apply a -1 modifier to the Injury roll.Grenadiers - 1CPUse when you choose a model from your kill team to shoot in the Shooting phase. You can use a Grenade weapon that model is equipped with, even if another model from your kill team has already used a Grenade weapon this phase.You can use this Tactic multiple times in the same phase.Reconnaissance Protocols - 1CPUse at the start of the first battle round. Choose a MILITARUM TEMPESTUS model from your kill team that is on the battlefield; that model can immediately make a normal move as if it were the Movement phase, but instead of moving up to their Move characteristic they move up to 2D6" instead.Sir, yes Sir! - 2CPUse after picking a model from your kill team to be affected by an order. All models from your kill team ( other than your kill team's Leader) within 3" of that model are also affected by the same order. You cannot use this Tactic in the same battle round as the Cunning Strategy Tactic.Vengance for Cadia! - 1CPUse when you choose a model from your kill team to shoot or fire Overwatch and the target is a HERETIC ASTARTES model. You can re-roll failed hit and wound rolls for your model against that HERETIC ASTARTES model.
Death to the Alien! - 1CPUse when you chose a model in your kill team to fight in the fight phase. Each time you make a hit roll of 5+ for that model during this phase, that model can, if it was targeting a model that does Not have the Imperium, Chaos or Unaligned keyword, immediately make an additional attack against the same model using the same weapon. These extra attacks cannot themselves generate any further attacks.My Armour is Contempt - 1CPUse when a model from your kill team suffers a mortal wound. Roll a D6 for that mortal wound, and each other mortal wound inflicted on this model for the rest of the phase, on a 5+ that mortal wound is ignored and has no effect.Priority Execution - 1CPUse when you chose a model In your kill team to fight in the fight phase. Add 1 to all wound rolls for that model until the end of the phase.Tacticall Disengagement - 1CPUse ln the Movement phase when a model in your kill team Retreats. That model may Retreat up to 6' rather than up to 3', and may fire its weapons on the Shooting phase of this battle round even though it Retreated.The Beheading - 2CPUse at the start of the Fight phase. Until the end of the phase, you may re-roll hit rolls for any attacks that target an enemy Leader.Unrelenting - 1CPUse in the Shooting phase when you chose a model from your kill team to shoot. When rolling to hit for this model’s shooting attacks, it is considered not to have moved in the previous Movement phase.
Architect of Pain - 1CPUse at the start of the battle round. Choose a model from your kill team that has the Power From Pain ability. Until the end of the battle round, that model treats the current battle round as being 1 higher than it actually is when determining what bonuses it gains from the Power From Pain table.Bloodies Grace - 1CPUse when a WYCH from your kill team would consolidate as part of fighting in the Fight phase. You may move them up to 6" instead of up to 3".Hunt from the Shadows - 1CPUse when a model from your kill team is chosen as the target of an enemy attack in the Shooting phase and it is obscured. Until the end of the phase, add 1 to that model's saving throws.Hyperstimm - 1CPUse at the start of the battle round. Choose a model from your kill team that has the Combat Drugs ability. Until the end of the battle round, the bonus that model receives from its Combat Drugs is doubled. At the end of the battle round, roll a D6. If you roll a 1, the model suffers a mortal wound.Lightning-fast Reactions - 1CPUse when a model from your kill team is chosen as the target of an enemy attack in the Shooting or Fight phase. Your opponent(s) must subtract 1 from hit rolls that target this model for the rest of the phase.Murderous Rivalry - 2CPUse at the start of the Hammer of Wrath section of the Fight phase. The: first time it is your turn to choose a model that charged to fight with, you may Instead choose two models from your kill team that ended their charge moves within 4" of each other. You may resolve both models' attacks before any other player chooses a model to fight with.
Acidic Spit - 1CPUse at the beginning of the Shooting phase. Pick an enemy model within 1” of a model from your kill team and roll a dice. On a 5+ that enemy model suffers 1 mortal wound.I Like to Keep this Handy... - 1CPUse at the start of the Shooting phase. Pick a model from your kill team armed with a shotgun. Change the shotgun’s Type to Pistol 2 until the end of phase.Mesmerising Baze - 1CPUse at the beginning of the Fight phase. Pick an enemy model within 1” of a model from your kill team and roll a dice. On a 4+ subtract 1 from that model’s Attack characteristic (to a minimum of 1) until the end of phase.Raise the Icon - 1CPUse at the start of the Fight phase. Pick a model from your kill team equipped with a cult icon. Increase the range of that models Cult Icon ability to 12” until the end of the phase.Seismic Blast - 2CPUse when you chose a model in your kill team to shoot with the short-wave profile of a seismic cannon. If an attack for the weapon hits, roll a dice for each other model within 2” of the target model. On a 5+ that model is shaken.Toxin Gland - 1CPUse when you pick a HYBRID METAMORPH from your kill team to fight in the Fight phase. Add 1 to wound rolls for that model’s rending claw or metamorph talon until the end of phase.
Assured Desintegration - 1CPUse before a Deathmark shoots. Until the end of the phase you may re-roll the dice to hit with that model.Deathless Ire - 2CPUse when a model from your kill team suffers a flesh wound as the result of an Injury roll. It is shaken instead.Entropic Strike - 1CPUse when you choose a model in your kill team to fight in the Fight phase. Until the end of the phase, if this model's attacks reduce a target to 0 wounds, add 1 to the Injury roll you make for that target.Resurrection Protocols - 2CPUse when your Leader is slain. Instead of removing the model, place it on its side. At the end of the phase, roll a D6. On a 4+ the model is no longer slain: stand the model up again as close as possible to its previous position but more than 1" away from enemy models with 1 wound remaining. If a model is still on the battlefield at the end of the battle after having been resurrected in this way, it is not considered to have been taken out of action for victory points purposes.You can only use this Tactic once per battle.Superior Inheritance - 1CPUse after a model from your kill team shoots with a gauss flayer or gauss blaster. That model can immediately shoot again with the same weapon.Tireless Advence - 1CPUse at the start of the Shooting phase. One model of your choice from your kill team becomes Readied (even if it moved in the previous Movement phase) and may shoot in this phase as if they had not moved in the Movement phase.This Tactic may not be used on a model that is within 1" of an enemy model.
Dead `Ard - 1CPUse when a model from your kill team suffers a mortal wound. Roll a D6 for that mortal wound, and each other mortal wound suffered by that model for the rest of the phase: on a 5+ the mortal wound is ignored and has no effect.‘Ere we go, Ere we go! - 1CPUse after making a charge roll for one of your models. Re-roll one of the dice.Indiscriminate DAKKA - 1CPUse after firing Overwatch with one of your models. You can immediately fire Overwatch again.Itchin’ for a Fight! - 2CPUse when you choose a model in your kill team to fight in the fight phase. You can make one additional attack with that model for each enemy model within 1” of it.Pyromaniak - 1CPUse when you chose a model to shoot with a burner. The burner makes D6 attacks instead of D3 this phase.WAAAGH! - 2CPUse when it is your turn to move in the Movement phase and your Leader is on the Battlefield and not shaken. For the duration of that phase, add 1” to the Move characteristics of all models in your kill team, and add 1 to their Advance and Charge rolls.
Focused Fire - 1CPUse after a model from your kill team inflicts an unsaved wound on an enemy model in the Shooting phase. For the rest of the phase, you can add 1 to wound rolls for attacks made by other models from your kill team that target the same enemy model, so long the attacking model is within 2" of the model that inflicted the wound.Multi-spectrum Sensor Suite - 1CPUse when you choose a model in your kill team to shoot in the Shooting phase. Enemy models gain no benefit for being obscured against shots made by that model this phase.Neuroweb System Jammer - 1CPUse at the start of the Shooting phase. Pick an enemy model within 12" of a model from your kill team. Until the end of the phase, that model's controlling player must subtract 1 from hit rolls made for that model.Support Turret Replacement - 2CPUse at the end of the Movement phase. Pick a friendly FIRE WARRIOR or FIRE WARRIOR BREACHER model whose DS8 Tactical Support Turret has been removed from the battlefield. You may immediately set up a new DS8 Tactical Support Turret within 2" of that model.Tandem Hunting Pattern - 2CPUse at the start of the Ready, Fire! step of the Shooting phase. The first time it is your turn to select a Readied model to shoot with, you may instead select two Readied models from your kill team that are within 4" of each other.You may resolve both models' shooting attacks before any other player chooses a model.The Baited Trap - 2CPUse before a model from your kill team fires Overwatch. Until the end of the phase, that model's Overwatch shots are successful on rolls of 4+ instead of rolls of only 6.
Adrenaline Surge - 2CPUse at the end of the Fight phase. Pick a model from your kill team. That model can immediately fight an additional time.Implant Attack - 2CPUse before an Injury roll is made for an enemy model that was reduced to 0 wounds by a model from your Kill Team in the Fight phase. Apply a + 2 modifier to the Injury roll.Legacy of Ymgarl - 1CPUse when you choose a GENESTEALER in your kill team to fight in the Fight phase. Re-roll failed wound rolls for that model until the end of the phase.Predatory Leap - 1CPUse before making a charge roll for a model from your kill team. Treat that model as if it could FLY when making its charge move.Rapid Regeneration - 2CPUse when a model from your kill team is taken out of action. Roll a D6. On a 4+ that model is treated as if it had suffered a flesh wound instead.Single-minded Annihilation - 1 o 2CPUse after a model from your kill team shoots in the Shooting phase. You can immediately shoot an additional time with that model. This Tactic costs 1 Command Point to use, or 2 Command Points if used on a TYRANID WARRIOR.