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Llegamos ya a los 190k. Parece que se anima un poco la cosa.Espero que algun buen samaritano se curre la traducción de las reglas, aqui o en labsk. Yo si puedo ayudaré pero mi inglés tampoco da para tanto. Hay gente que hace unos trabajos impresionantes.
¿Cómo funciona el ataque?cada bando tira 3 dados, se emparejan anulándose , y los que sobren indican el éxito del ataque, pero, normalmente siempre sobraran el mismo número de dados por bando, es decir , se empareja un dado de cada bando siguiendo las normas, y los otros dos no, entonces a cada bando le sobran dos dados, como un bando puede quedarse con mas dados que el otro.
COMBATA ninja may use their action to attack another ninja.The activated ninja who initiated the attack is the attacker . The target of the attack is thedefender . A ninja may attack any enemy ninja in their front influence zone.The attacker rolls a number of Ninja AllStarsdice equal to their Attack (AT) attribute. Thedefender rolls a number of dice equal to their Defense (DF) attribute.The attacker and defender should roll different colored dice to make it easy to identifywhich dice are each ninja’s.The results of the two rolls are compared, and dice are eliminated based on the followingelemental pairs:Diagram of Cancellations :Fire and Water eliminate each other.Earth and Air eliminate each other.Spirit and Void eliminate each other.When two dice eliminate each other, remove them from the pool of rolled dice. Dice that theattacker rolled can only eliminate dice that the defender rolled and vice versa. All possibleeliminations must be made.Once all eliminations have been made, the player with the most dice remaining chooses oneof the remaining dice as the result of the attack. The player may choose a die from either theattacker’s or defender’s dice. When both players have the same number of dice remaining,the attacker chooses the result.The result of the attack is determined by the element of the die chosen:Spirit: The attacker is Injured.Fire: All ninjas in the attacker’s influence zone, including the attacker, get a Stun token. (SeeStun, page !X!)Air: The attacker may move the defender up to 3 spaces in any direction.Water:The player who picked Water as the result may move the attacker up to 3 spaces inany direction. The defending player then places the defender in the attacker’s front influencezone.Earth: The defender gets a Stun token. (See Stun, page !X!)Void: The defender is Injured.