Kickstarter - This War Of Mine

Iniciado por Vince, Mayo 10, 2016, 01:11:24 PM

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¿Estás interesado en un megapedido?

Sí, aunque sea en inglés.
39 (34.2%)
Sí, pero sólo si está en castellano.
68 (59.6%)
No. No me interesa lo más mínimo.
7 (6.1%)

Total de votos: 113

Mensaje #1095

chemilogo

Cita de: Unai Feral en Diciembre 20, 2017, 10:37:58 AM
Todas las cartas enfundadas caben? me parecio en un unboxing que vi que ya iban justitas hasta sin enfundar.

Ni de coña caben enfundadas,  lo intenté, pero tuve que desistir.

Eso sí, no he tirado el inserto de cartón por si lo utilizo en el futuro (esto daría bastante más espacio)

Mensaje #1096

Unai Feral

Pues nada, huequito para cartas que ira destinado para tokens o minis y cartas en bolsas zip, no quedara otra.

Mensaje #1097

chemilogo

Cita de: ganix en Diciembre 20, 2017, 10:38:58 AM
Que tal una foto de como te queda @chemilogo ? Yo apenas he revisado que me ha llegado todo. En los libretos de reglas viene por suerte todo bien explicado. Pero no he visto la forma de meterlo todo junto sin quitar el inserto de plástico, sin que las cartas de los SG y Add-on se queden fuera.

Hoy tengo bastante lio, si no pudiera subir alguna foto está tarde - noche,  la subiré mañana

Mensaje #1098

Aizen Myo

Cita de: Manchi en Diciembre 20, 2017, 10:18:11 AM
El abuso lo será cuando ese ansia viva sea para productos de primera necesidad. Yo estoy loco buscando una expansión descatalogada de un juego. No solo es difícil de encontrar sino que se piden cien euros de media por ella, y cuando salió solo costaba 30. ¿Deberían vendérmela por 30 porque eso es lo que les costó al que la vende a cien?

Se ve que desconoces el "síndrome de ansia viva" que corre por nuestras venas en momentos puntuales  ;D

Precisamente porque es un artículo que va a salir, si o si, dentro de unos meses y no una expansión descatalogada, creo que es aprovecharse el pedir tanto.
Todas mis tradumaquetaciones y las que queráis compartir para la comunidad tienen cabida en:
https://tradumaquetacionesaizenmyo.blogspot.com

Mensaje #1099

twiggyfilth

#1099
Es posible que saquen los típicos insertos de madera fina para este juego. También se podrían aprovechar los de otros juegos ya que la caja es del tamaño típico 30x30. Hay muchas webs (algunas internacionales = envío caro):

http://www.warbox.pl/
https://www.geekmod.pl/
http://www.e-raptor.pl/
https://laserox.net/board-game-inserts
http://www.basicallywooden.co.uk/
https://www.meeplerealty.com/
http://www.thebrokentoken.com/
https://www.etsy.com/es/ (esta no es expresa para juegos de mesa, pero venden insertos algunas tiendas).

Yo siempre ando mirando; quizás algún inserto del Eldritch o Dead Winter cabría, el problema es que no solo hay que poner el tablero encima, si no que en este caso tenemos el Libro de textos que ocupa un cacho que haría que la caja se elevara un poco. De todas formas creo que si esperamos un poco, nos encontramos un inserto directo para el TWOM. Encima algunas de estas webs como veis, son polacas....

:)
He Is

Mensaje #1100

Manny_LoneWolf

Ey chicos,


¿Cuántas cartas son entonces? Para mentalizarme sobre cuantas fundas coger.


Gracias.

Mensaje #1101

treecko

Cita de: Manny_LoneWolf en Diciembre 20, 2017, 02:29:08 PM
Ey chicos,


¿Cuántas cartas son entonces? Para mentalizarme sobre cuantas fundas coger.


Gracias.

Si queréis cotejar las cartas que os han llegado...
Esto es para los mecenas del KS y los que pillaron la expansión "Memorias del pasado"

Sacado de la actualización 49 de la campaña de KS.


Cards final count
Michał Oracz - the author, would like to share some information with you, regarding the changes that were made to particular card decks and how it influenced the final card count.

"Even though we've changed the amount of cards in particular decks, during tests and development, the overall number of them stays roughly the same. Some new decks were added into the game and others were made slimmer. The amount is directly influenced by the printing signatures (we can either use 200 cards 63x88mm with full bleeds or 210 without bleeds [with white frames].

The Core game in its initial form was to include 204 cards, however we decided to go with 200 cards with full bleeds instead. So the number was slightly decreased.

As to the Stretch Goals there were originally 93 cards planned. We decided to increase it to 100.

The biggest changes are done within particular decks – and these changes are the outcome of our tests. It turned out that in many places "less" means "better". So the cards that were "freed" made their way into other decks or formed completely new ones, therefore further improving the mechanics. Below you will see a detailed description of what has changed and why it has changed.

Core Game:

12 Character cards – no changes.

7 Arrival cards – the Arrivals deck has been moved into the Visitors deck [thanks to this move we've managed to eliminate a whole, unnecessary phase from the game, moreover the Outside action became a whole lot more interesting]. Now there are 5 Arrivals instead of 7, we've increased the differences between them and added a Trade possibility to each one [this also allowed us to remove the Traders from the Visitors deck as they were no longer necessary].

20 Locations cards – we removed 2 cards (Brothel and second Reality Impact card).

23 Events cards – because we've added winter's influence on EACH card, we removed the Winter cards from the deck. We left only the cards that make the strongest impact and are most intriguing, the cards that were similar were removed and 3 Chapter cards were added. In its final form the Events deck now consists of 18 cards and it performs far better than it used to.

10 Night Raid cards – their number has not been changed but the deck was improved as a whole.

5 Color cards – no changes.

20 Exploration cards – the number hasn't changed but the (earlier separate) Map cards were added (improved flow of the game), so finally we've landed with 26 Exploration cards. Of course the cards themselves were hugely improved when compared to the prototype.

11 Findings cards – no changes.

23 Fittings cards – currently there are 20 cards in the deck. We threw out any duplicates and one useless Fitting (it was a bit pointless when compared with the others), playing a guitar is no longer an action on a Fitting card, instead it became a skill that some of the Characters possess on their Spirit chart. Quite a few revolutions happened in the Fittings deck when compared to the prototype (the cards are now stronger, more evident in the way they work and they all are finally balanced).

11 Map cards – the Map cards were strongly affected by the changes and became one with the Exploration deck, this has a very positive effect on the easiness, quickness and diversity of the gameplay. Upon entering a Location there is no need to setup its map.

20 Narrative Actions cards – 5 of the weakest cards are out, the final score is 15 strongest and most exciting cards. So now the choice between the 2 available ones in a turn became really tough.

15 Residents cards – we've removed 1 card, so the final score is 14.

19 Shelter cards – no changes.

8 Visitors cards – After joining this deck with Arrivals the final score is 12 cards.

What was added: 

8 Objective cards – they set a clear, additional (story related) goal for each of the Chapters, this results in a vivid end to each campaign playthrough and allow a summary of our actions.

7 Fate cards – a new mini-deck that allowed us to remove quite a few unnecessary and game-slowing phases from the game. It also translates to less rules to remember (checking the availability of the locations, healing, testing Spirit, influence of winter on illnesses, resolving actions delayed in time and so on).,

5 Blank cards – these are, just like the blank tokens, an essential part of the game. They are strictly connected to some scripts and allow us to introduce entirely new elements into the game.

200 Core Game cards summary: 5 Color cards 18 Event cards 18 Location cards 15 Narrative Action cards 8 Objective cards 12 Visitor cards 12 Character cards 26 Exploration cards 11 Findings cards 20 Fitting cards 7 Fate cards 10 Night Raids cards 14 Resident cards 19 Shelter cards 5 Blank cards

Stretch Goals' cards:

1 promo card Help the Children – no changes.

1 additional Character card (Emira) – no changes.

10 Script cards – after testing it, this deck was changed into Desperate Measures deck, it consists of 7 cards and it serves a different function now.

15 Tactical cards – 5 cards was added, 20 cards in the deck.

30 Sewers cards – 10 cards are out (initially there were far too many and as the largest deck in the game it was very heavy on the game flow), after many tests we decided to go with 20 cards in this deck.

15 Orphans of War cards – no changes.

8 Farmers cards – 1 card is out, finally 7 cards from this deck mix with other decks.

6 Hidden Objective cards – no changes.

5 Heart of the City cards – no changes.

What was added:

1 Cat card (and token)

1 Dog card (and token)

4 Our City cards

12 Blank cards

The number of cards in almost each deck was altered, in some cases the changes were drastic and in some less so. This as you see this wasn't done due to cost cuts but to further improve the comfort and flow of the game (if added all together there is far more cards in the game than we initially assumed).

100 Stretch Goals cards: 1 Promo card 7 Desperate Measures cards 7 Farmers cards 6 Hidden Objective cards 5 Heart of the City cards 15 Orphans cards 20 Sewers cards 1 13th Character card 1 Cat card 1 Dog card 4 Our Street cards 20 Tactics cards 12 Blank cards

Expansions' cards

10 cards in the Memories from the Past expansion – due to the changes in the mechanics of this expansion we added 3 cards, so the final count is 13.

7 cards in the Incidents expansion – 12 cards was added, 19 cards in the deck.

3 Rubble Die cards – to make this aspect of the game more intuitive we exchanged the 3 smaller cards with the description of the rolls into 1 larger chart with all the possibilities listed.

Due to the fact that a lot of time has passed since the prototype was introduced and the campaign ended, we've spent many months of hard work and continuous testing and almost every mechanism in the game was changed, tweaked or improved in a way. The decks are now even better thought through and improved, so that their impact on the game is more visible by both in effects on the game and in offering more interesting choice selection.

More than a few of the changes were dictated by the general improvement of the game's mechanics. With each change we kept in mind that we want you to move through the game with ease, we wanted to save as much of your time as possible – especially by reducing downtime in certain areas of the mechanics. On the other hand we wanted you to have the ultimate experience with each play-through (meaning more choices and options at any moment) without "


Saludos,

Mensaje #1102

Soybris

A mi este debate de los precios siempre me hace gracia. Luego te encuentras el mercado de segunda mano y wallapop lleno de juegos de kickstarter de gente q muchas veces se queja de los precios arbitrarios. Esta sociedad hipocrita en la q vivimos es lo q tiene. El precio de algo es lo q estamos dispuestos a pagar por ella ni mas ni menos todo lo demas es rabia por no poderte permitir algo o resistirte a pasar por el aro.

Yo pondre mi situacion respecto a este juego. Estoy dispuesto a pagar por este juego en castellano y con practicamente todo el contenido jugable del kickstarter 150€. Tengo todo el derecho del mundo a hacerlo como otro tiene el derecho de pagar 200€ a lo q yo no voy a llegar. Habeis pensado alguna vez q algunos supuestos "especuladores" se hayan comido los juegos y tenerlos q vender mucho mas baratos de lo q querian por falta de interesados? Los moralismos son como las buenas intenciones deseables pero muchas veces irrealizables o poco rentables. No caigamos en el populismo barato q para eso ya esta Telecirco y la Secta 😜.

Ahora si alguno se quiere desprender de este juego q me mande un privado porque el chaval este de Labsk ya lo tiene apalabrado.

Saludos majos

Mensaje #1103

treecko

Como es un poco infumable la cosa...lo pongo resumido:

Juego Base (200 Cartas)

5 Color cards
18 Event cards
18 Location cards
15 Narrative Action cards
8 Objective cards
12 Visitor cards
12 Character cards
26 Exploration cards
11 Findings cards
20 Fitting cards
7 Fate cards
10 Night Raids cards
14 Resident cards
19 Shelter cards
5 Blank cards

Stretch Goals (100 Cartas)

1 Promo card
7 Desperate Measures cards
7 Farmers cards
6 Hidden Objective cards
5 Heart of the City cards
15 Orphans cards
20 Sewers cards
1 13th Character card
1 Cat card
1 Dog card
4 Our Street cards
20 Tactics cards
12 Blank cards

Expansiones (El que las comprara)

Memorias del pasado (13 Cartas)

Incidentes (19 Cartas)

Si alguien compro el "Dado" solamente le vendrá una única carta.

Saludos,

Mensaje #1104

Frodo

Cita de: treecko en Diciembre 20, 2017, 03:05:51 PM
Como es un poco infumable la cosa...lo pongo resumido:

Juego Base (200 Cartas)

5 Color cards
18 Event cards
18 Location cards
15 Narrative Action cards
8 Objective cards
12 Visitor cards
12 Character cards
26 Exploration cards
11 Findings cards
20 Fitting cards
7 Fate cards
10 Night Raids cards
14 Resident cards
19 Shelter cards
5 Blank cards

Stretch Goals (100 Cartas)

1 Promo card
7 Desperate Measures cards
7 Farmers cards
6 Hidden Objective cards
5 Heart of the City cards
15 Orphans cards
20 Sewers cards
1 13th Character card
1 Cat card
1 Dog card
4 Our Street cards
20 Tactics cards
12 Blank cards

Expansiones (El que las comprara)

Memorias del pasado (13 Cartas)

Incidentes (19 Cartas)

Si alguien compro el "Dado" solamente le vendrá una única carta.

Saludos,
Gracias

Mensaje #1105

treecko


Mensaje #1106

Soybris


Mensaje #1107

FiNLoS

A mi me ha cabido todom en la caja, pero como siempre, tirando el inserto.

A mi me ha llegado casi todo correcto. Una mini me ha llegado decapitada, me tocará pegarla, pero lo que me acojonó es que cuando abro la caja del embalaje veo que la tapa del juego está en francés (sudores frios). Le doy la vuelta y la trasera está en castellano. Y menos mal que el interior también está todo en castellano.

Me pondré en contacto con ellos a ver si me pueden enviar la tapa en castellano.

Mensaje #1108

Ganix

Revisando que todo este correcto, he leído algunas páginas del manual y cartas, y tengo que decir que la traduccion me parece más que correcta.
He encontrado algunos fallos, como que en la expansión de memorias (creo que era esa), hace referencia a que hay que leer los scrips del libro "corazón de la ciudad", cuando debería poner el de la propia expansión (entiendo) y en algún pasaje leído aleatoriamente algún que otro fallo menor me ha parecido encontrar. También las imágenes de alguna carta que aparece en el manual o los pies de página, no los han traducido, pero vamos, pijerias.

En general, lo dicho, me parece un muy buen trabajo, tanto por EDGE en la traducción del juego básico, como de Awaken Realms con la traducción de los SG y Add-on. 
If you don't like something, change it. If you can't change it, change your attitude. Don't complain.

Mensaje #1109

FiNLoS

Ayer lo estuve probando yo y la traducción está muy bien.