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Desconectado la taberna de laurana

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« Respuesta #105 en: Febrero 08, 2017, 06:45:21 pm »
nuevo autorumor de la web de GW



la verdad es que esta si me ha descolocado jejeje diria que tiene algo que ver con el primer rumor que aun esta sin revelar ;)

Esto huele a maquinaria enana. Fijate en la espiral del fondo, junto al "armazón" amarillo del primer rumor (ahora mismo sólo falta ese por desvelarse no?) y la puerta "esvástica" (Dakka Dakka dixit) del ¿penúltimo?... huele a máquina/s enormes para los duardin

Cuando vaya a mi GW habitual, intentaré sonsacar al manager xDDD
La capacidad de hablar no te hace inteligente
 

Desconectado manuelor

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« Respuesta #106 en: Febrero 08, 2017, 07:05:39 pm »
[member=913]la taberna de laurana[/member]  queda la puerta que comentas, el primero, que parece ciertamente un artilugio enano, tipo zeppelin, girocoptero u algo tipo tanque de vapor. Después la lanza/arpon que aun no se a visto a que pertenece.

asi estamos intentando a ver si en este lado del charco algún manager suelta prenda entre españoles, ingleses, franceses, italianos y alemanes jejeje aunque los manager europeos se suelen enterar muchas veces incluso mas tarde :P, el primer rastreo que han hecho en los bajos fondos revisando las paginas de facebook de las tiendas, indica que en las ultimas semanas algunos managers de diferentes tiendas por todo el globo han tenido reuniones, pero claro se desconoce de que y lo mas importante... si es de algo de interés jejeje. Por ejemplo las españolas salvo alguno cierre por inventario parece que nada. :P

Estaba subiendola yo ahora que me habia hecho con un ipad, pero veo que warhams-77 ya lo habia hecho, por lo que suyo es el honor jejeje aqui tenéis las imágenes de la preview en itunes del libro la fractura de biel-tan.

http://imgur.com/a/8AJQh

y bueno algunas imágenes mas del libro... (se están subiendo por lo que quizá tarden en estar todas visibles)

http://imgur.com/a/Z1ktZ

desconozco la fuente original ya que me las pasan por chat. ;)

edit: por cierto GW responde a PETA

https://regimental-standard.com/2017/02/08/fur-the-emperor/

xD

edit2: Goonbandito en B&C va a subir en tres partes el resumen del trasfondo del libro Fracture of biel-tan eso si en ingles ;) lo dejo en spoiler para el que quiera leerse el libro no le joda ninguna sorpresa

1-
Spoiler: mostrar
Previously, on the Gathering Storm...

Abaddon has launched the 13th Black Crusade in full, and Cadia has fallen; the heart of the Imperium lies open for the forces of Chaos. Belisarius Cawl, Archamagos Dominus of Mars, is in possession a super-important artefact that could mean the salvation of the Imperium. Cawl, Saint Celestine and Inquisitor Katarinya Greyfax of the Ordo Hereticus have managed to escape the Cadian System through the timely arrival of an Eldar strike-force on the planet Klaisus on the outer edges of the Cadian System. Celestine and Greyfax flirted outrageously with each other. Creed has been captured in Trazyn the Infinite's Pokeball. And most importantly, for the record, the planet broke before the Guard did! CADIA STANDS!


The Fracture of Biel-Tan - Part One

It's Fight Night in Commorragh! Isn't every night, fight night in Commorragh though? Well yes, but this is the big ticket title fight! In the red corner, LELITH HESPERAX, Queen of Knives and the People's Champion herself! She's going to be tough to beat, given she's currently undefeated and undisputed champion of the Crucibael. In the blue corner, our challenger for this evening, an upcoming gladiatrix who's risen to high fame under the patronage of Lady Malys herself, known to the craftworlders as YVRAINE, known to the Corsairs as AMHAROC, known to Commorragh as THE DAUGHTER OF SHADES. The Dark City is abuzz, crowd attendance is somewhere in the millions and even a Harlequin Troupe has come to be entertained and some bloke is probably streaming the fight on Facebook Live. First some warm-up fights though. Sslyth vs Donorian Clawed Fiends. Horrors of the Haemonculi vs Wych Cults vs a battered squad of Astartes vs Hellion free for all. The crowd is going wild. Then come the Tyranids - cross-bred strains of Hive Fleet Kraken and Leviathan are released by the Haemonculi into the arena as Lady Hesperax and Yvraine enter the fight. Asdrubael Vect watches with interest from his floating fortress high above Commorragh.

The fighting is fierce. Yvraine is up against a Hive Tyrant (flips over its head, kicks a knife off the ground into the back of its head, charges in underneath, carves out its underbelly. Killed). She quickly finds herself caught up in a melee with a Lichtor though, and Lelith uses that opportunity to get some hits in. The Lichtor gets eviscerated in the cross-fire, as Lelith comes in at Yvraine in a furious flurry of blows - who does this upstart think she is challenging Lelith to a duel? Yvraine is hard-pressed to simply defend herself, and quickly finds herself on the back foot but an unfortunate stumble by Yvraine sees Lelith's dagger in her gut. Satisfied with her victory, Lelith vaults off to find new prey while Yvraine is trying to stem the wound in her gut. However a Priestiess of Morag-Heg steps up for a duel, and Yvraine is quickly overwhelmed and loses her hand. Yvraine knows she's dead - she's loosing too much blood but manages to lock the Priestess up in a deathly choke-hold to at least take the Priestess out with her. They both shudder in their death spasms, falling to the ground....

... only for an all consuming brightness of a star to burst up from the ground and consume them both. Yvraine is screaming as she feels the awareness of a new dimension open up in her mind, casting away all concerns of her previous self. She sees Ynnead, shooting like a star from a distant crystal moon (*cough see Death Masque cough*) and laying the immensity of his gaze upon her. Her soul is layed bared to him, and she will forever see nothing but his glory. "Daughter," he whispers.

Explosions of energy shoot off from her body, as she's raised up in the air by invisible forces. The energy sweeps out into the arena, withering any Eldar it touches and turning them into husks. The Tyranids are largely unaffected though, and use the opportunity to start rampaging through the crowd. The Trueborn guards try to fight back, but they are mixed in attacking the 'Nids or the glowing body of Yvraine. All shots just seem to bounce off her though. Lelith zooms away into the night on a Reaver Jetbike, her smile like the
“glint of pearls in the gloom”.

Above the carnage, Vect is watching with growing anger... what the hell is going on? He sends his proxies to try to restore order. But something far worse is coming... Yvraine wakes from her apotheosis, and the ground shakes beneath her feet as she touches back down. Her hand restored, and even her blade transformed and radiating with power. Her Bloodbrides rally around her, as they quickly find themselves under attack by both Tyranids and Kabilites. Realising she's in the middle of a :cussstorm, Yvraine decides to get the hell out and they make for the exit of the arena killing as they go. But with each death of an Eldar around her, she starts to feel more and more power growing in her mind and body and eventually she can't hold it in and speaks words unbidden to her lips. The entire arena goes dark as every light is extinguished, and she's shocked to see dead eldar all around felled without a blow. Kabalite Guards cry out in alarm - psychic activity in the city is surely to draw the attention of Slaanesh! Kill her! More Incubi rush out to attack her, when a red armoured figure steps in to defend her. "Team up?" He offers, as he helps her cut down the Incubi. "No. Go Away. I don’t need help," she spits back but for some reason he seems really familiar... something about the styling of his armour and guard stance. He points to her sword, telling her it is called "Kha-vir" and that it is blessed by Ynnead, just as she is. "Ugh fine, you can tag along," she relents as they try to escape to the space-docks. She's got some mates there, from her Corsair days, and she might just be able to escape... because that 'far worse' thing that's coming?

Well, turns out that beneath Commorragh there is ancient sealed portal known as Khaine's Gate that has kept a flood of demons at bay. Only Yvraine's apotheosis had created a dysjunction of Empyrean energy that collapsed the gate, and let a flood of Demons into the Dark City. Vect had already prepared for an eventually like this though, and left the 'defence' of the gate to his rivals ensuring they are the first to die to the Demonic Invasion. His plan is to let other people bear the brunt of the invasion, while he can consolidate and come back in strength at a later date. Still, he's not particularly pleased at what Yvraine has wrought on his dominion. He commands Urien Rakarth to send his forces out to capture/kill her.

Anyway, Yvraine and her new buddy in red armour (he calls himself the Visarch) manage to escape into the webway along with some of their followers. They don't really know where they're going though, just away from Vect's forces. As she's travelling starts hearing voices in her head of some of the Eldar she killed in the arena. Wait a minute - she's somehow absorbed their souls! This meant she's kept them safe from Slaanesh! Could she be the salvation of all the Eldar? If only she wasn't hopelessly lost in the webway! Her Wych Cult are starting to get real antsy too, this deep in the webway and no 'food' to stave off their 'hunger'. They come across a portal, with strange music coming out of it which is creepy as :cuss, but Yvraine's got no real choice - she goes through it. Only to run straight into a host of Demonettes, dancing and frolicking around as if at a grand ball with corpses of Kabalite Warriors! Creepy and Weird! They get ready to fight... but... the music is kind of relaxing... and the Demonettes are kinda nice to look at... And dancing at the centre of it all, the Masque of Slaanesh watches with glee as the Dark Eldar begin to drift off into slumber. The Masque is drawn forward to Yvraine, when SURPRISE HARLEQUIN AMBUSH! Harlequins of the Midnight Sorrow drop down from the 'roof' of the webway and start cutting through the Demonettes. This snaps Yvraine and her Dark Eldar group out of it, and they rally to fend off the Masque's ambush forcing the Masque to flee into the Empyrean. The Harlequins offer to guide Yvraine to a destination she knows well. Craftworld Biel-Tan.

You see, Yvraine was born on Biel-Tan. She walked the Path of the Performer first, dazzling with her displays of acrobatics. But then she felt the call of violence and went on the Path of the Warrior, but eventually not even the fiercest of battle could sate her spirit. So she tried the Path of the Warlock for a bit, but that wasn't quite right for her either. So she became an Outcast, rising up to become a famed Corsair admiral before a mutiny caused her to flee to the arenas of Commorragh. And here she is now, the Prodigal Daughter returning to Biel-Tan as a new force that could change the fate of Biel-Tan and the Eldar forever. Biel-Tan, as I’m sure you’re all aware, has violent and vengeful ambition to restore to the Eldar to its former glory. They think that the Exodite Eldar are the true hope of the Eldar, and will prosecute anything threatening one of their Maiden Worlds with extreme force hence their reputation as the most militant of the Craftworlders. Most other Craftworlds look on this as a delusional ideal though - the ability to restore the Maiden Worlds to the former glory of the Eldar Empire has long passed. But not everyone thinks that way, a certain Ulthwe High-Farseer and a troupe of Harlequins among them. Eldrad has forseen the coming of Ynnead's ascension in the form of Yvraine and the ambitions of Biel-Tan could be a perfect platform to make this happen and the Harlequins of the Midnight Sorrow have already worded up Biel-Tan about an arrival of a ominous nature. The Biel-Tan Autarch Melineil consults with his sister, Farseer Lathriel - in her divinations she sees a fork in the road. One path leads to Rhana Dandra (the end of days) and the other leads to darkness with the sound of a mourning bell ringing. Could the prophecies of the Seventh Way (the one where the Eldar don't have to all die for Ynnead to awaken) be true? One other small problem though, unknown to the Eldar - The Masque of Slaanesh is kinda keen on getting inside Biel-Tan and feasting on their tasty souls, especially because she senses Yvraine will end up there. And she's got a plan.

There's a backdoor into Biel-Tan, from a Maiden World called Ursulia. It's sealed and all that, but the Masque reckons she knows how to crack it. A sudden Warp Storm has popped up over Usulia, wreaking havoc through the Exodites living there. Also, the massive Demonic Invasion that the Masque organised, made up of a grand promenade of Slaanesh demons... and a grand battalion of Khorne Demons. Wait what? Khorne and Slaanesh, like really, really hate each other! Lucky for the Masque though, she rolled really well on her Charisma at character generation and has like a Persuasion check of +30. The wards on the portal from Ursulia to Biel-Tan are too strong for her to break, but can they stop SKARBRAND?!?! Let's find out. She goes to talk to Skarbard with an offer of alliance, but Skarbrand aint interested in anything but Slaughter and Carnage. He goes to chop her into little pieces, but also lucky for the Masque she also rolled really high on Dexterity and has an AC of like 30 too. Eventually Skarbrand gets bored that she's not being dead, and she starts spinning a story of how they're not all that different from each other, both being exiled from their God and all that, and maybe they could have a friendly wager on who can kill the most Eldar on some random Maiden World. Natural 20 rolled on the Persuasion check it seems, because Skarbrand's ire is raised just enough to get him to agree to the wager (as if he's gonna let a puny Slannesh girl beat him!), but not enough that he flies into a rage and kills her on the spot. So off to Usulia they go, and the killing begins.

Biel-Tan aren't about to let one of their precious Maiden Worlds go down, so they launch a counter-assault with Autarch Melinial leading it personally. The battle rages back and forth, massed demon charges vs lightning strikes of Eldar. The Masque and Skarbrard are up near the portal – the Masque’s plan is to lure the Eldar up to the portal and set Skarbrand loose and in his rage he’ll destroy the wards on the portal. What could go wrong? Well the Eldar don't take the bait initially, and Skarbrand is in danger of being lured away himself. Not good! So the Masque jumps up on the Portal in full view of the battle and starts guzzling spirit stones off some Warlocks she's killed like they're oysters. Melinial is infuriated by the Masque's brazen feasting of Eldar souls, and directs all his forces towards where the Masque and Skarbrand are at the portal. The Eldar unleash a devastating amount of firepower, mainly at Skarbrand since he's a huge :cuss-off Bloodthirster after all, and manage to kill almost everything around him (except for the Masque) whilst also putting a fair bit of hurt on him. Skarbrand gets extraordinarily pissed that he's gonna die before he can even get to do anything, and looks around for something to smash... and the only thing he can see nearby is The Masque dancing on top of the portal. So he directs a big SKARBRAND SMASH! at her... but she jumps out of the way, and he cleaves through the wards on the portal instead. Meliniel watches in horror as the Masque and a whole swathe of Slaanesh demons dissapear into the Webway, enroute to Biel-Tan. Unfortunately Skarbrand is blocking his way, preventing him from pursuing. Skarbrand eventually realises The Masque has bailed on him through the portal, and he gets really angry (they had a wager!!!) so he jumps through the portal too. Demons are swarming through the portal now, and Melinel is forced to destroy the portal to stop even more getting through to Biel-Tan (though obviously cutting himself off from reinforcing). He sends a psychic warning off to his sister to ready the defences.

Lathriel has the defences organised - all ways into Biel-Tan are sealed off except for the main portal at the back of the Craftworld, which is put under heavy guard to destroy it if necessary. Drastic steps, but better than letting the Craftworld get overrun. The defenders wait - everything looks clear so far - and a scout ship returns from monitoring the advance of the Demons through the webway. No-one notices The Masque clinging to the bottom... ah the old classics. She slips off into the Craftworld, hypnotising anyone who crosses her path which allows Demonettes to possess their bodies. Back at the main gate, the bulk of the Demon forces have arrived led by Skarbrand. He bursts through the portal, carving through the Eldar defences... but the Avatar of Khaine has been roused and they slam into close combat. Farseer Lathriel rushes forward to seal the portal before more demons get through, and when she turns around both Skarbrand and the Avatar have obliterated each other. Meanwhile The Masque has set herself up in the Avatar's (empty) throne, and is summoning more and more Demonettes and preparing a ritual. Some Howling Banshees come across her, but quickly fall under The Masque's hypnotic spell and then Jain Zar shows up. The Masque tries to hypnotise her, to no avail, and Jain Zar impales the Masque upon the Avatar's Throne... but not before the Masque is able to dig her rune-inscribed claws into the Wraithbone surrounding the throne and breaches the Infinity Circuit. Oh :cuss. The Masque and her Handmaidens are transported inside the Infinity Circuit, bypassing all its defences. Biel-Tan is being destroyed from the inside.

With all routes into the Craftworld now sealed off, Jain Zar leads the counter-attack against the remaining Demons. Yvraine and her group of Dark Eldar and Harlequin guide had managed to get through the Webway Portal just before it was sealed. They're not exactly greeted with open arms by the Biel-Tan warriors - a group of Commarragh warriors right on the heels of a demonic invasion? Sounds suss. But Yvraine helps fight off a huge group of Demonettes that rush in, and a cautious parley is struck. The rest of demons (well the ones physically running around anyway) are mopped up and a War Council is quickly convened, as the very wraithbone structure of the craftworld beings to grey and wither and die around them from the demons still inside the infinity circuit. What the hell can they do? The Spiritseers are frantically running around, transferring souls into Wraith Constructs before they are destroyed in the Infinity Circuit, but even then that will be all for naught if the Craftworld just falls apart around them. Yvraine tries to speak up, but she is shouted down. She abandoned them before, and has now brought Dark Eldar here - why should the listen to her? But Lathriel speaks up for her - maybe Yvraine is the Opener of the Seventh Way? That gets the Autarchs attention, as it’s the first bit of hope they're able to hold onto. Jain Zar also steps up to bat for Yvraine. So Yvraine speaks.

Yvraine tells the Biel-Tan she is the emissary of a new deity, that Ynnead is awakening. She tells them that the Seventh Path is indeed real; that Ynnead can be fully awakened without all the Eldar dying. She tells them that his sentience can be focussed from 5 enchanted bones, each a finger from Morai-Heg's severed hand. Vaul fashioned these bones into blades, and together they can awaken a god. She raises her blade Kha-vir, one of the Crone Swords, to prove her point. There is another Crone Sword aboard Biel-Tan, Asu-var, and she intends to claim it but in doing so the Craftworld’s fate will be sealed. This doesn’t go down too well amongst the Biel-Tani and some step forward to try to stop Yvraine. Jain Zar and the Visarch both step in to defend her, as Yvraine reaches into the Wraithbone structure as if it were a pool of water and draws forth a Greatblade. This sends cataclysmic shockwaves through the Craftworld, shattering spires and wreaking havoc, millions of souls in the Infinity Circuit being destroyed. “Arise!” shouts Yvraine, as a terrible form of ‘twisted bone and shimmering souls’ bursts forth from the wraithbone. Yncarne, the Avatar of Ynnead, had arisen.


Part Two coming.....
« Última modificación: Febrero 08, 2017, 11:41:40 pm por manuelor »
 
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« Respuesta #107 en: Febrero 09, 2017, 01:05:45 am »
segunda porción del trasfondo, en spoiler como antes para no joder a quien no quiera saber nada hasta tener el libro

Spoiler: mostrar
The shockwave of the Yncarne’s creation was a violent process.  The warp roiled and buckled, a hundred new rifts opening up.  Whole sections of the Craftworld split apart, revealing the skeletal framework of the craftworld.  One good thing though, the Demons running loose in the Infinity Circuit were utterly annihilated.  Some Biel-Tani saw Yvraine as a threat, some trickery of Slaanesh come to destroy their home and attacked, but Yvraine had given the Visarch the sword she’d just pulled – Asu-var – and none stood long against him.  The Farseer’s managed to calm things down, and direct all efforts into saving as many souls from the infinity circuits as possible.  Curiously, Yvraine and her followers were able to do this too, despite not being Spiritseers.  Accusing them of soul theft, some Biel-Tani attempted to stop them but where in turn stopped by Harlequins.  “They are the Ynnari,” the Harlequins would say, “Reborn of Ynnead.  Your long-dead ancestors go with them willingly.”
 
With the immediate threat of the Demon invasion over, the Bonesingers set to work to try and repair the Craftworld.  It would take centuries of work though, and currently the Craftworld was effectively dead in the water, surrounded by Warp Rifts and all access into the Webway sealed off.   Yvraine was uncertain – how where they going to get out of this one?  The answer would come from Ulthwe.  Ynneads awakening in the form of his Avatar had sent psychic ripples across the galaxy.  The Seers of Ulthwe saw what had happened in Biel-Tan most clearly, and Eldrad demanded that the Yvraine and her Reborn be brought to Ulthwe asap.  How?  Use the psychic energy of the crystal seers on Ulthwe to form a channel directly through the warp from Biel-Tan to Ulthwe.  Alot of the Seers were uneasy about this – to break the ancient revered seers from the infinity circuit to be used as mere tools in a ritual?  Sacrilege!  But Eldrad pressed on with his gamble – a single mistake could suck the entire craftworld into the warp – but they succeeded and a stable and calm passage was opened.  The Reborn on Biel-Tan stepped through, led by the Yncarne, and the translocation of the Reborn through the warp sent yet more shockwaves through the warp, ripping open Gellar Fields of Imperial Ships hundreds of light years away, and even distorting the light of the Astronomican.  Thousands of human lives were lost, but the Eldar would gladly pay a million more.
 
The force that stepped onto Ulthwe was a determined one.  Led by the Yncarne, its’ ethereal energies swirling about it, larger and more fearsome than any Eldar warrior save perhaps the Avatar of Khaine.  Then Yvraine, the Visarch and the rest of Yvraine’s followers, now bolstered by forces from Biel-Tan.  To the Biel-Tani, the hope of Ynneads awakening meant a new path, one that didn’t mean skulking in the darkness to avoid the attention of She Who Thirsts.  They could now take the fight back to the Great Enemy.  Yvraine tells the Ulthwe Seers of the awakening of the Ynnead, and the Seventh Way.  She needs to find the Croneswords, two of which are on the Croneworld Belial IV, deep in the eye of terror.
The Seers of Ulthwe are not too keen though.  The cost of opening the channel through the warp had been costly, several new crystal statues had formed from Farseers who had been killed in the ritual.  Eldrad had gambled big, again, and the Ulthwe Seers were sick his meddling in affairs of the gods.  Exile they judge upon him and, if he meddles in the affair of the Eldar race again, Death.  Yvraine spoke up for him, saying that they all need to work together to see this chance of salvation for the Eldar through.  But the Ulthwe’ Seers are unconvinced, and believe that these new Ynnari will disrupt the very fabric of Eldar society that has kept them together for so long.  Things dissolve into shouting matches, when word of new arrivals come.  Warriors from Craftworld Altansar have arrived.
Craftworld Altansar had long been lost inside the Eye of Terror, and only recently had the Phoenix Lord Maugan Ra found it, and guided it to safety.  But the people of Altansar are viewed with distrust, suspicions of them being tainted by Slaanesh the driving force behind the distrust.   The Altansar contingent is led by a Warlock named Guentilian Onyxblade, who is accompanied by one of the rare Gyrinx familiars.  She has had heard of the rising of Yvraine, and her quest to recover the Crone Swords and she urges Ulthwe to follow.  However, the Altansar cannot return to the horrors of the eye so Guentilian offers Yvraine her soul instead.  She raises her sword, and slits her own throat.  Yvraine rushes forward to grab her, and breathes in Guentilian’s soul.  The gyrinx starts rubbing up on Yvraine’s leg, recognising where its former owner has gone.  “We must go to Belial IV now,” says Yvraine and starts to march towards the Webway Portal.  The Seers of Ulthwe throw up psychic barriers to try and stop them, and hostilities are about to break out once again until Harlequins of the Midnight Sorrow intervene, accompanied by Kysaduras the Anchorite, wisest of all Seers.  “The Ynnari must leave,” he says and the other seers listen, “or else yet another Craftworld will die, never to be reborn”.  The Seers let the Ynarri leave for Belial IV – bolstered not only by the Biel-Tan but by some Altansari, Harlequins from the Midnight Sorrow and a swathe of Ulthwe sympathisers.
 
The Reborn make their way to Belial IV, deep in the Eye of Terror, and being their search for the two missing Crone Swords.  Vect, still reeling from his retreat from Commorogh has heard word of this expedition and set Haemonculi to try and kill Yvraine, lest she infect the fabric of Eldar society even more.  The Reborn come under attack from Ur-Ghuls, Pain Engines and other monstrosities.  The senior Haemonculi starts to capture the Visarch with a box full of djinn-spirits, when the Yncarne steps in and straight up disintegrates the Haemonculi.  And not just his physical body – all the samples the Haemonculi used to regenerate himself, kept locked away in the deepest recesses of Commorragh, also turn to dust.  The rest of the Haemonculi don’t want anything to do with that, so they retreat.  Then the Slaanesh demons arrive.
 
The Ynnari are bolstered by their belief in Ynnead, but even still they feel the terror of the Ancient Doom of She Who Thirsts.  Yvraine can sense one of the swords nearby, but she’s unable to properly search for it as the Slaanesh Demons herd them back towards a giant, writhing pit.  Out of the pit comes a giant tounge, with 3 Keeper of Secrets riding it.  The Yncarne rushes the middle one, ripping it apart, but the other two Greater Demons drag the Yncarne down into the and start curb-stomping him.   Yvraine looks around in anguish as her forces are getting overrun, and notices all the Harlequins flipping around in battle almost reprising their ritualistic performances as if they were telling the tale of The Fall.  Yvraine remembers back to her days as a Performer and realises that this basically is a dance of the Final Act, and she knows the dances steps.  Emboldened with her new/re-learned acrobatic moves, she vaults around the battlefield until she finds the energy of the sword underneath the ground.  Pressing down into the ground, she pulls out a burst of energy – the Yncarne re-formed and holding Vilith-zhar – the largest and most powerful of the Crone Swords.  Reinvigorated, the Yncarne cuts a swathe through the horde of demons, and opens a path of retreat for the Ynnari.


tercera y ultima porcion

Spoiler: mostrar
With the Yncarne back in the game, the Ynnari are able to break out of the killing fields and fall back to a more a defensible location.  They hole up inside the giant Memorial Hall of Atransis, holding the choke points easily.  But Yvraine has found only one of the two swords on Belial IV, and they’re effectively trapped inside the Hall.  That’s when two huge structures at the back of the hall being to open up, revealing a glowing portal.  Stepping out from it is a massive Wraithknight, blue and yellow heraldry emblazoned upon it.  Two more Wraithknights follow, as well as a host of smaller Wraith Constructs.  Leading the Wraiths is Iyanna Arienal, the Angel of Iyanden.  The Iyanden Wraiths cover the Ynnari forces, as Iyanna beckons them through the portal.  Whilst they’re still missing one of the crone swords, to stay is to die so the Reborn dash through to the Webway and eventually to Craftworld Iyanden.  Iyanna recognises a kindred spirit of sorts in Yvraine.  Iyanna believes in Ynnead, but matters of the dead are a touchy subject in Iyanden.  “I’ve got your back Sis, but others might not be so friendly,” she warns Yvraine as they enter the Craftworld.  There’s one other small problem facing Iyanden at the moment – it’s under attack by two Space Hulks swarming with Demons of Nurgle.
 
With the defense of the Craftworld in full swing, the Ynnari party are greeted with crossed arms by the Iyanden defenders who basically force them into a house arrest until they can properly deal with them.   Yvraine is kinda mad about this, but she forces herself to cool down to avoid hostilities.  She instead reaches out with her Pyschic powers to her old Corsair buddies from Commoragh.  Hearing her call, they come to the aid of Iyanden, unleashing an unexpected and devastating salvo on one of Space Hulks, destroying it.
Prince Yriel is leading the Iyanden defence, with his Corsairs.  They are fighting furiously, and with exceptional skill, but the remaining Space Hulk is proving super-resilient – it is a Nurgle Hulk after all.  Yriel realises that they need to launch a strike force to destroy it from the inside, however any conventional assault would be suicide.  He comes up with a bold plan.  He shuttles himself and his captains over to Iyanden, and convinces the pilots of the Craftworld to follow a specific course of co-ordinates in order to dictate the movement of the enemy Space Hulk.  He then takes his group of corsair captains through the portal into the Webway.  Using some ancient maps of the Webway  near Iyanden, and a perfect sense of timing, Yriel gathers his captains into the right spot at the right time... and activates their personal Webway Teleporters to step right into the heart of the Space Hulk.  Not as cool as a Teleportarium Assault by Terminator Assault Marines, but still pretty cool none-the-less.
The inside of the space hulk is utterly infected by the filth of Nurgle, and its only the Corsair Captains air-tight armour that stops them falling dead from a single breath of toxin.  Resistance is light, only the occasional Nurgling, as the Corsairs had bypassed all the defences.  They make their way to the Enginarium where they find the massively bloated Demon Prince Gara’gugul’gor (“whose name can only be pronounced correctly with a throat full of phlegm”).  While he has super-dextrous tentactles to attack with, he’s so fat he can barely move.  But lucky for him, his prey came right for him.  The Corsairs are able to dodge his attacks at first, but the fighting attracts more and more Nurgle demons and the Corsair Captains are soon hard-pressed.  Yriel goes all out – the Spear of Twilight destroying everything it touches – when the Demon Prince sprays a stream of vomit at him.  Yriel is able to duck out of the way – but ducks straight into one of Nurgle Prince’s tentacles.  Instantly, he’s wrapped up in the tentacle and drawn in to be devoured by the Demon but he uses his ocular implant – the Eye of Twilight – to burn himself free.  Close enough now to strike, he brings the Spear of Twilight down... but not on the demon.  Instead he strikes into the heart of the enginarium itself.  The dark energies of the Spear leach through the machinery of the Space Hulk, turning it into rust and shutting down the engines.  The Space Hulk is left unable to maneouver, thus ending its threat to Iyanden.  Yriel smiles momentarily in victory – until Gara’gugul’gor grabs a massive girder and smashes Yriel dead with a massive blow.  The Demon Prince mops up the rest of the Corsairs, but looks around in concern.  He’s gonna lose his standing with Grandfather Nurgle over his failure to destroy Iyanden, but as he looks at the corpse of Yriel he starts chuckling.  Maybe there is a way to salvage this mess...
 
Iyanden has escaped the threat of the Nurgle forces, but at a high cost.  Prince Yriel’s frozen body is found floating through space, and is retrieved with great sadness.  What must Iyanden do to escape this seeming curse that haunts it’s every move?  Yriel’s body is put into quarantine – the Eldar are no stranger to Nurgle’s “gifts” – and their caution is proved prudent when Yriels body explodes into contagion when examined by some Wraith constructs.  Yvraine, since freed from the house arrest and given thanks for calling in the Corsair aid, hears of this and makes her way to the quarantine area.  Holding her Crone Sword high, she channels the necromantic powers granted to her by Ynnead into waves of lethal energy that kill off all the spores of Nurgle released into the chamber.  She then enters the chamber, and grabs the Spear of Twilight.  Iyanna waves off the Wraiths that try to stop her, Yvraine gives Iyanna a curtsey (IS THIS A NEW ‘SHIP?!?!) and plunges the Spear into Yriel’s chest.  Yriel bolts upgright, the life energies the Spear had stolen from him over the years returned, as the Spear itself transforms shape and reveals its true form – the 4th Crone Sword.  Prince Yriel had been Reborn.
 
A council is convened of the assembled Eldar forces.  “We must act now, to change the fate of the galaxy,” Eldrad says.  “But the Great Enemy is ascendant.  We cannot prevail alone”.
“Who can help us?” asks Sylandri Veilwaker. “The Tau are still too young, the Orks too unpredictable and the Tyranids out of the question.  Humans are too easily corrupted – they are making the same mistakes we did, that led to our Fall.”
“They have faith,” says another Farseer, “and with Faith they have power”.
“The time of their corpse-god is over,” says Wraithknight Soulseeker.  Yvraine, with Iyanna at her side, speaks up then.  “No, they must have a new leader,” she says.  “If we can raise a new hero that reminds them of the glory of their past, they will follow him just as we cling to our myths.”
“She is right,” says Eldrad, “and I have already forseen of a leader the Humans will follow like sheep.  We must go to the moon of Klasius and meet our shared destiny”.
“We shall give the humans a demi-god,” says Yriel, his chill voice sounding as if it comes from the grave, “A king reborn, with a deathly blade.  And the hosts of Iyanden shall go with us.”
 
 
A brief interlude to catch up on Commoragh before we get to the last part of the narrative – the demonic invasion of Dark City has wrecked havoc.  With Vect abandoning the city, there is no co-ordinated response and many rival Dark Eldar end up fighting each other as much as the demon invaders.  Amongst the unchecked violence spilling through the streets, Kheradruakh completes a kill and claims his last perfect skull he needs.  Conducting a ritual amongst the gaze of a thousand skulls in his lair, he opens a gateway to the midnight dimension of the Mandrakes.  Overnight, his lair becomes the new kingdom of the Decapitator, long-lost monarch of the Mandrakes.  His shadow army combines its strength with the hordes of the Haemonculi covens and the Demonic incursion begins to lose momentum in the face of this adversary.  Vect, who’s retreated to consolidate power in outlying outposts, is facing alot of pressure from his own court over the nature of the invasion.  Lady Malys in particular is doing everything she can to undermine his power.   Vect is sparing no expense to try and find Yvraine, who started all this madness in the first place, in order to claim back his authority.  Rakarth on the other hand is simultaneously horrified and intrigued by the prospect of Ynnead.  A duel edged sword of immortality that can also mean inescapable death...
 
 
Back aboard Iyanden, preparations to depart for Klasius are in full swing.  Entire ghost halls are brought to full wake as the dead Eldar souls rejoice at the chance to change the future of their race.  These newly Reborn Wraiths show far more awareness and responsiveness to the world around them, as if the awakening power of Ynnead is giving them new powers.  Some of the Iyandeni are concerned that the craftworld’s defences will be crippled with the majority of its forces leaving, but the Wraiths won’t listen.  They want to fight for Yvraine and Ynnead.  They are Reborn.  They set out into the Webway for the long journey to Klasius, in the Cadian System.
 
The Webway is a dangerous place in of itself, not to mention the forces that lurk inside it.  Ahriman Ahzek has heard of this new awakening of Ynnead, a god that can reverse the effects of life and death.  This is of great interest to Ahriman, and his millennia long search for a way to reverse the effects of his Rubric.  The presence of Baleful Eyes go unnoticed as they watch the Ynnari host venture through the Webway...
Ahirman springs his ambush.  Scarab Occult terminators rip combi-bolter, rotary cannon and hellfyre rockets into the Ynnari from crystal bridge, while return fire bounces harmlessly off their armour.  Wraiths charges in, devastating the ranks of Terminators before the bridge collapse and sends them all tumbling into the void.  On another flank, Pink Horrors and Lords of Change are dousing the Ynnari forces with mutagenic fire. Where ever the flames touch, insanity is left behind.  Howling Banshees suddenly de-age, left as infants looking at their swords in fascination.  Swooping Hawks transform into a scintillating rain of scaled serpents.  Dire Avengers find their shuriken projectiles reversing course back into them as a swarm of starving piranhas.  The Horrors are laughing with unchecked glee.  But then the Phoenix Lords arrive, led not by Asurmen but by Jain Zar.  She has taken Ynnead into herself, and been Reborn.  Jain Zar, Baharroth, Fuegan, Asurmen, Maugan Ra and Karandras sweep through the Tzeentch Demons, completely outclassing them and send them packing.
 
In another part of the battle, the sorcerers of the Thousand Sons are laying waste to the Eldar and its only the presence of Eldrad that holds them in check.  Kysaduras meets his end at the psychic power of Ahriman, turned into a crude wooden statue stuck eternally in a cry of anguish.  The Harlequins manage to push into Ahriman’s forces, but Ahriman points his staff and turns them into dust.  Yvraine, the Visarch and the Yncarne rush in, but Ahriman lifts his hands and suddenly the Eldar Triumvirate find themselves adrift  - on the outside of the webway!  Yvraine can feel eyes on her back and knows that if she turns she will meet the gaze of the Changer of Ways and learn the meaning of madness.  The Visarch and the Yncarne are desperately trying to cut through the wall of the webway, to no avail.  Yvraine looks down through the wall of the webway instead and sees Ahriman.  A sudden flash of insight strikes her and she shouts out, “Ahriman!  I have the power you seek!  I can restore your brothers!”.
“Why should I believe you?” he replies.  Yvraine reaches out with her power, and focuses on the Rubric Marines that accompany Ahriman and ‘reverses the cycle of their existence’.   The marines of the XVth Legion suddenly stagger backwards, before rallying around Ahriman with the discipline of the Legiones Astartes.  “Ahzek, is that you brother?” they call out, “What in the name of Magnus is going on?  Why are we fighting Eldar?” Ahriman is stunned, shaking uncontrollably with emotion.  He reaches out and pulls the Eldar Triumvirate back into the Webway.  “Now!” Yvraine signals to her companions, as a Wraithknight smashes a hole in the webway and the Yncarne sucks all the newly resurrected Legionaries out into the void.  Ahriman screams in denial, chasing off after them on his disc.  “The Whispering God gives new life,” Yvraine says watching the Thousand Son forces get overrun, “Just as he takes life away”.
 
The Thousand Sons are mopped up, but fighting has taken a heavy toll on the Ynnari.  Fully a half of their force has been lost, but the Eldar that died have their spirit stones secured.  They will live on amongst the surviving Ynnari.  The Yncarne and the Phoenix Lords have disappeared though, no sign of them save for a tunnel packed full of discorporating demons.   The Ynnari press on, guided by the Harlequins following the laughter of Cegorach.  The Laughing God had been impressed by Yvraine’s gambit against Ahriman, and was lending his aide.  He’s taken up by the idea of a brother awakening.  Khaine is a bit of a bore after all.  Some of the Ynnari even begin talking of a small pantheon again – Khaine, Ynnead and Cegorach.  Some even muse on an equivalent female trinity – perhaps Iyanna Arienal as the maiden, Yvraine as the mother and Lady Hesperax as the crone?  Hmmm...
 
The reach their destination, the portal gate to Klasius, where a contingent of Imperial unknowingly approach their destiny.  Meeting the Ynarri there first though are a contingent of Wyches from the Cult of Strife.  Lelith Hesperax has heard from her Harlequin contacts of the Ynnari’s quest, and she’s sent  help.  If her Wyches report back that the Ynarri are the real deal, then Lelith too will join the ranks of the Reborn.  Yvraine is pretty sure Lelith’s motives mainly selfish – immortality and all that – but welcomes them with open arms anyway.  Yvraine opens the portal to the ice moon, and they step through... right into the last stand of Saint Celestine, Belisarius Cawl, Inquistor Greyfax and their allies against the dread Black Legion.  The surprise arrival of the Ynnari is too much for Abaddon and he’s forced to retreat.  The Imperial and the Eldar retreat to safety as well, and a tense stand-off occurs.  The Imperials are nervously fingering their weapons as Celestine walks forward.  Autarch Melinel of Biel-Tan steps forward as well.  Greyfax’s hand goes for her power sword, the Visarch mirroring her and suddenly boltguns and arc rifles and shurikens are drawn and pointed.  Melinel knows the humans distrust the Farseers as manipulators and liars, and they view the Dark Eldar as evil incarnate.  But perhaps they’ll listen to a Warrior like himself.  He entreats them to listen to his words, and bows before Celestine.  A moment passes before Celestine strides forward, very deliberately sheathing the Ardent Blade.  The air is still tense, but guns are lowered slightly as Greyfax steps forward into the negotiations.  The Black Templars look amongst each other, almost daring another to be the first to step forward into action.  But the parley holds.
The Eldar offer an alliance against the Ruinous Powers.   Celestine has an idea of where they need to go, and how important it is that they deliver the cargo that Cawl is carrying.  The Eldar are the only ones that can get them there, through the Webway.  Greyfax is less trusting – they are still lying, manipulative Eldar after all! – but even she agrees that they can always kill them later if necessary, after the mission is completed.  Marshal Almaric eventually gets onboard, though he’s still vigilant for the slightest sign of trickery from the Eldar, and orders his Battle Brothers to stand down.  History is made as the Eldar and Humans come ‘as close to an understanding as their races had ever attained’.  So the two forces – Imperial and Eldar – join as one, and begin the next stage of the journey.
 
Their Destination?  The Realm of Ultramar.  Macragge.


y nueva tanda de imágenes saltadas del libro que corroboran el resumen
http://imgur.com/a/kDEKT

desconozco su fuente original pasadas por chat.

[member=913]la taberna de laurana[/member]  que ganitas de tenerlo y leerlo entero tranquilamente. ;)
« Última modificación: Febrero 09, 2017, 12:35:44 pm por manuelor »
 

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« Respuesta #108 en: Febrero 09, 2017, 08:55:29 pm »
nueva entrada en la web de games workshop sobre el próximo libro del general de AoS, eso si son especialistas en dar una noticia y no soltar prenda jajaja
https://www.warhammer-community.com/2017/02/09/generals-handbook-ii-behind-the-scenes/


 ::)

por su parte Dan Helaan  supuestamente comentan alguna cosilla sobre el libro y lo que han testeado estos dias en su podcast junto a ben curry de bad dice y los chicos de facehammer.... al menos lo que les han permitido decir desde GW jejeje. ;)


http://heelanhammer.com/onlythefaithful/

a ver si saco un rato esta noche o mañana para escucharlo ;)
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« Respuesta #109 en: Febrero 11, 2017, 12:23:12 am »
Qué de cosas!!

Gracias [member=1040]manuelor[/member]  por traer tanta info, estos días estoy de "rodriguez" por casa y la bebé me ocupa todo el tiempo libre...

PD: Lo del trasfondo de los Eldar se sale, muere todo perro (eldar) pichi!

PD2: Buenísima la respuesta de GW a PETA en su Regimental Standard xDDD
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« Respuesta #110 en: Febrero 11, 2017, 01:25:31 pm »
[member=913]la taberna de laurana[/member] a ti por pasarte a leer jejeje

hoy a salido un rumor que por ahora le pondría toneladas de sal, sobre que alguien en los bajos fondos habria podido ver una matriz con hombreras de los cuervos sangrientos, al estilo de las matrices de upgrade de otros capítulos.

La verdad es que mirándolo de forma comercial, podría ser una forma de sacarle tirón a la salida de DOW3, pero como con la salida de cada uno de los juegos se a dicho lo mismo y sin aportar imágenes le pondría eso toneladas de sal de momento jejeje.

Ahora a ver si termino de leer el libro de la fractura de biel-tan, que por momentos creo que supera al primero jejeje
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« Respuesta #111 en: Febrero 12, 2017, 11:21:48 pm »
[member=913]la taberna de laurana[/member] a ti por pasarte a leer jejeje

hoy a salido un rumor que por ahora le pondría toneladas de sal, sobre que alguien en los bajos fondos habria podido ver una matriz con hombreras de los cuervos sangrientos, al estilo de las matrices de upgrade de otros capítulos.

La verdad es que mirándolo de forma comercial, podría ser una forma de sacarle tirón a la salida de DOW3, pero como con la salida de cada uno de los juegos se a dicho lo mismo y sin aportar imágenes le pondría eso toneladas de sal de momento jejeje.

Ahora a ver si termino de leer el libro de la fractura de biel-tan, que por momentos creo que supera al primero jejeje

Si sacan una mini de Gabriel Angelos me harían la hueva de feliz!!!! Ojalá sea cierto...

Lo que sí que es cierto es esto:



En la página 84 del libro de Biel-Tan y al parecer hablan de informes de tropas del Astra Militarum enfrentándose a un Demonio desconocido con forma de serpiente... Fulgrim!!!

Tenéis más datos por aquí



Por otro lado en Cargad!, aquí:



Le preguntan a un "comentarista" de la entrada, que al parecer tiene "mano" en alguna tienda GW (o, al menos, buenos informantes):

@Agapornis Irritado:

Algo de info sobre los steam duardin? Golems y enanos con retroreactores?


Y su respuesta es:

El golem esta hecho. De hecho fue el primer rumor de la nueva pagina de GW. Pero no han salido por que su libro se ha estado rehaciendo para que siga la linea de los nuevos libros (rasgos, puntos, personalización).
Eso y que esta el problema de que hay muchas novedades por salir, y ya no saben como ordenarlas para salir.
Adeptus Titanicus es la gota que ha colmado en vaso. Una nueva linea que hizo que desde hace dos años se hayan alterado los lanzamientos. De los duardin hay que destacar la nueva unidad, creo recordar que era algo como “guardia del gremio”, o parecido.
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« Respuesta #112 en: Febrero 12, 2017, 11:31:16 pm »
leido el libro algún apunte sobre las minihistorias paralelas de los reportes que aparecen en este nuevo libro.

- parece que fulgrim esta dando por saco dada la descripción de que una especie de gran serpiente.
- un gran waaagh en movimiento hacia catachan.
- Cultos genestealer en la misma terra.
- En otro no me queda claro si están haciendo referencia a un c'tan, pero parece apuntar hacia ello.
- Otro que no me queda claro es el de las cristalizaciones, o estoy muy espeso ahora mismo jajaja.

[member=913]la taberna de laurana[/member] interesante los duardin, si han rehecho su lanzamiento puede ser el motivo que estén durante tanto tiempo dando vueltas los comentarios por los barrios bajos sobre ellos. Y un golem se me hace muy apetecible si lo lanzan ya que me serviria para varios juegos jejeje. Lo de que tiene muchas cosas por lanzar te lo puedo corroborrar y una gran intención en lanzar parte del grueso antes de finalizar mayo y que no estaban previstas para esas fechas jejeje

en si los cambios no han sido por adeptus tianicus, si no en general por los juegos de especialista, que dado su éxito ha hecho cambiar a GW su forma de verlos, aunque tampoco a sido ese el único motivo ;)

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« Respuesta #113 en: Febrero 12, 2017, 11:49:28 pm »
A ver si ese C´Tan es el Dragón de Marte dando un poco por saco al Mechanicus xDDDD ya sería brutal
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« Respuesta #114 en: Febrero 13, 2017, 12:35:34 am »
[member=913]la taberna de laurana[/member] no se que pensar ya que parece que no ocurre en marte, aunque por ahora hablan de visiones, pero parece ser algo relacionado con c'tan y necrones, por otra parte y que se me había olvidado, en atilla miles de pirámides del cielo necronas parecen congregarse para proteger un obelisco que al parecer tiene la cualidad que cuando las naves necronas entran en contacto con el, estas se duplican.

El que me tiene intrigado es el reporte de las estructuras cristalinas (y que parece que están habitadas) que están apareciendo en las inmediaciones de Methystos (al parecer cerca de prosperine), parece algo relacionado con los mil hijos/tzeentch asi de primeras ya que explica que cuando se intenta aproximar al sector, son atacados por invasiones de horrores (cultos prosperine), pero por otro lado cuenta que reportes de colmenas cercanas y el rescate de algunas naves a la deriva que salen de dicho sector, indican que encuentran la tripulación atrapada dentro de como capullos de tela de cristal y las naves se encuentran llenas de restos de estructuras cristalinas. Ahora ando algo espeso, pero creo recordar que ya he leído algo similar no se si... en el trasfondo o alguna novela, pero ahora mismo no recuerdo donde. Que estarán maquinando....
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« Respuesta #115 en: Febrero 13, 2017, 01:51:49 pm »
¡¡Madre mía!! ¡¡Cuanta información!! ¡¡Y qué jugosa!!...

Más, más, más... mááááásssssss!!!

¿El Dragón de Marte es un C'tan? Pensé que tendría que ver con Tzeentch

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« Respuesta #116 en: Febrero 13, 2017, 06:50:10 pm »
Seguro que lo de los cristales es alguna trastada de Magnus previa a su nuevo "golpe" al Imperio...

¡¡Madre mía!! ¡¡Cuanta información!! ¡¡Y qué jugosa!!...

Más, más, más... mááááásssssss!!!

¿El Dragón de Marte es un C'tan? Pensé que tendría que ver con Tzeentch

Qué va xDDDD en la Wikihammer te lo explicamos muy bien xD

La capacidad de hablar no te hace inteligente
 
Los siguientes usuarios han dado gracias a este post: Dondon

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« Respuesta #117 en: Febrero 14, 2017, 01:58:55 pm »
para Aos parece que no se termina de concretar el rumor del lanzamiento de Slambo, aunque parece que si es real su salida.

Slambo del antiguo catalogo de metal de citadel



Alguno también lo recordara, por la ilustración de Adrian Smith en Advanced Heroquest

o por sus hermanos con solo un hacha en heroquest jejeje

Aqui lo dejaron sin nombre pero es su heredero espiritual, actualmente a la venta en resina.


La información que llega no es nada clara, se habla de un posible reesculpido, unos dicen que es resina otros que es un lanzamiento en plástico y los precios que se filtran son muy dispares por ejemplo desde USA se reportan precios entre 25-30$, por Europa tampoco se concreta y los rumores van desde 20-30€, aunque indican en que muy posiblemente es un lanzamiento limitado hasta finalizar stock, pero de igual forma tampoco se ponen de acuerdo jejeje.
« Última modificación: Febrero 14, 2017, 03:14:04 pm por manuelor »
 

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« Respuesta #118 en: Febrero 14, 2017, 09:52:17 pm »
para los interesados en los stormcast eternal del nuevo libro

Spoiler: mostrar
Ire traduciendo si me da tiempo ;)




de primeras veo bajadas de puntos, los hunter vanguard son battleline


Vanguard-Palladors.
Cada miniatura lleva o una hacha o una lanza y todos ellos llevan las pistolas boltstorm. El Prime puede llevar una Lunar Blade ademas de sus otras armas.

Aetherstrike:
Picotazo y garras las tiradas para herir con un resultado de 6 causan heridas mortales en vez de su daño normal.

Lunar Blade:
Elige una unidad hasta 1" del Prime y lanza un dado, con un 2+ la unidad sufreuna herida mortal.

Ride the Aetherwinds:
Elige una dirección en vez de moverte y landa 6D6. La unidad puede mover esa distancia y en esa dirección, como si pudiera volar. Debe terminar ese movimiento a 3" de miniaturas enemigas. No se pueden correr o cargar después (pero puede disparar).



Vanguard Raptors con Longstrike Crossbow
El Prime recibe un Aetherwing.

Longstrike:
+6" al alcance cuando no se mueven.

Headshot:
Las tiradas para impactar del Longstrike Crossbow de 6 causan 2 heridas mortales en vez de su daño normal.

Warning Cry:
Cuando una unidad enemiga termina su carga a menos de 1" de una unidad de Raptors con Aetherwing, lanza una d6 por cada miniatura en esa unidad. Por cada resultado de 6 el enemigo sufre 2 heridas mortales.

Raptors with Hurricane Crossbows:
El Prime impacta con 3+.

Rapid Fire:
Añade 3 al valor de ataque de lose Hurricane Crossbow si la unidad no se ha movido.

Suppressive Fire:
Si la unidad al completo de los raptos disparan con tra una misma unida enemiga, dicha unidad restara 2" para todas sus tiradas de carga en su siguiente  fase de heroe.



the Vanguard Hunters.

Aetherwings
Vuelan.

Flying Hunters:
Pueden retirarse y cargar durante el mismo turno.

Attentive Wardens:

Al principio de la fase de carga cualquier unidad amistosa de Aetherwings a 12 "o menos de una unidad de Raptors puede mover 2d6". Pueden retirarse con ese movimiento, pero no pueden correr y no pueden terminar su moviento a mas de 12 "de distancia de esa unidad de Raptors.



>Lord-Aquilor
Puede equipar cualquier arma listada

Astral Compass:
Igual que para los Vanguard Hunters.

Ride the Aetherwinds:
Igual que los Vanguard-Palladors.

Aetherstrike:
Igual que los Vanguard Palladors.

Command Ability: Lord de los Azyrite Whirlwind
Elige una unidad de Vanguard-Hunters, Vanguard-Raptors, Vanguard-Palladors o Aetherwings a 24 " o menos de esta miniatura y quita tanto esa unidad como esta miniatura de la mesa. Durante tu siguiente fase de movimiento puedes ponerlos en juego según las reglas del Astral Compass.


Cada héroe puede llevar un arma o armadura o amuleto.

Weapons:
>End of Spite
Añade +1 a los ataques de una arma cuerpo a cuerpo. Añade +2 ataques si el arma se usa contra el Chaos.

>Blade of Heroes
Elige una arma cuerpo a cuerpo. Repite las tiradas falllidas contra HEROES y MONSTRUOS al usar este arma.

>Hammer of Might.
Elige una arma cuerpo a cuerpo. Las tirada para herir realizadas por este arma causaran el doble de daño.

>Fang of Dracothion
Elige una arma. Repite los 1 en las tiradas para herir.

>Obsidian Blade
Elige un arma.Mejora el REND del arma en 1.

>Gift of the Six Smiths
Elige un arma cuerpo a cuerpo. Una vez por turno puedes repetir una tirada para impactar, herir o para determinar con este arma.


Armors:
>Armor of Fate
6+ save-after-safe for wounds and mortal wounds.

>Silver Sigmarite Armor
Reduce to hit rolls made against the here by -1.

>Dragonscale Armor
Reroll failed saves against Damage 1 attacks.

>Mirror Shield
Ranged Attacks against the hero suffer a -2 to hit rolls.

>Spell-shield
Hero can unbind a single spell as if it was a wizard.

>Wingbane Circlet
Flying units must reroll successful attacks against this hero.

Artifacts:
>Stamina Talisman
+1Wound

>Obsidian Amulet
Ignore spells on a 4+.

>Lucky Stone (so lucky it survived the World-that-Was)
Once per game you can pick the result for a hit, wound, damage or save roll for this model.

>Seed of Rebirth
Restore a wound each hero phase on a 4+. (strictly inferior to the Phoenix Gem)

>Sigmarite Pendant
When slain, the unit that killed this hero suffers d6 mortal wounds.

>Quicksilver potion
You know this already.


Standards (for heroes with the Totem keyword)
>Whirlwind Banner
All Stormcast within 12" may reroll run an charge dice of 1s.

>Bone Standard
Non-hero stormcast units within 6" of this model heal 1 damage per hero phase.

>Flag of Sigmaron
When you fail a battleshock test within 12" of this banner, roll a die. On a 2+ only a single model can flee.

Lanterns (for Lord-Castellant, Lord-Veritant and Knight-Azyros)
>Light of Absolution
Enemy units add +1 to battleshock tests. Chaos units add +d3 instead.

>Torch of Fury
Pick a Stormcast hero within 6". That hero adds +1 to the attack value of one weapon.

>Stormlight
Enemy units targetting Stormcast units within 6" must reroll to-hit rolls of 6s.


fuente: /tg

edit: jajaja nada como hacer un poco de presión y ya empiezan a filtrar en ingles :P

http://imgur.com/a/6QKod
fuente: twitter
« Última modificación: Febrero 15, 2017, 03:19:24 am por manuelor »
 

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« Respuesta #119 en: Febrero 14, 2017, 10:56:51 pm »
Y no hay nada del 40K?

Guilliman o su perfil? xDD
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