Hago esta mini guía para tener una idea de a que años se añade cada expansión, así tenemos una idea a la hora de pillar Add-ons
como veis es muy escueta la información pero tampoco me atrevo a poner más por el tema spoiler, la información la he sacado de los propios manuales de las expansiones.
GORM
Lantern Year: 1
Resumen: Monstruo para cazar del mismo nivel que el leon blanco.
Contenido: - Gorm Mini
- Gorment Armor Kit
- x55 Gear Cards
- x26 AI Cards
- x20 HL Cards
- x21 Resource Cards
- x4 Strange Resource Cards
- x7 Hunt Event Cards
- x2 Disorder Cards
- x2 Fighting Art Cards
- x1 Secret Fighting Art Cards
- x1 Armor Set Bonus Card
- x4 Innovation Cards
- x1 Settlement Event Card
- x2 Settlement Locations
- x2 Card Dividers
SPIDICULES
Lantern Year: 3
Resumen: Monstruo para cazar equivalente al antílope.
Contenido: - Spidicules Mini
- Spiderling Minis
- Silk Armor Kit
- Survivor Gear
- x34 Gear Cards
- x30 AI Cards
- x20 HL Cards
- x14 Resource Cards
- x7 Strange Resource Cards
- x9 Hunt Event Cards
- x2 Terrain Cards
- x7 Terrain Tiles
- x3 Disorder Cards
- x2 Fighting Art Cards
- x2 Secret Fighting Art Card
- x1 Armor Set Bonus Cards
- x3 Innovation Cards
- x2 Settlement Event Cards
- x1 Settlement Location
- x2 Card Dividers
MANHUNTER
Lantern Year: 5
Resumen: Némesis.
Contenido: -Manhunter sprues (includes survivor gear and the Manhunter Monster)
-5x Rare Gear cards
-25x Manhunter AI cards
-28x Manhunter HL cards
-5x Strange Resource cards
-4x Fighting Art cards
-1x Secret Fighting Art card
-3x Innovation cards
-2x Manhunter card dividers
FLOWER KNIGHT
Lantern Year: 5
Resumen:Expansión 2 en 1: Monstruo para cazar año 5/Variante de campaña desde el año 1, pero no al nivel de Dragon King o Sunstalker.
Contenido: -Flower Knight sprues (includes survivor gear and the Flower Knight Monster)
-23x Gear cards
-30x Flower Knight AI cards
-18x Flower Knight HL cards
-14x Flower Knight Resource cards
-9x Flower Knight Hunt Event cards
-1x Special Hunt Event card
-1x Terrain card
-4x Terrain tiles
-4x Fair Ring sections
-3x Disorder cards
-1x Fighting Art card
-3x Secret Fighting Art cards
-3x Tactics cards
-1x Innovation card
-2x Flower Knight card dividers
SLENDERMAN
Lantern Year: 6
Tipo: Némesis.
Contenido: - Slenderman Mini
- Survivor Gear
- x26 Gear Cards
- x34 AI Cards
- x18 HL Cards
- x6 Strange Resource Cards
- x2 Disorder Cards
- x2 Fighting Art Cards
- x1 Secret Fighting Art Card
- x1 Innovation Cards
- x2 Settlement Event Cards
- x2 Card Dividers
LION KNIGHT
Lantern Year: 6
Tipo: Némesis.
Contenido: - Lion Knight Mini
- Court Minis
- Survivor Gear
- x6 Gear Cards
- x26 AI Cards
- x20 HL Cards
- x4 Special Terrain Cards
- x4 Terrain Tiles
- x4 Disorder Cards
- x3 Fighting Art Cards
- x2 Secret Fighting Art Card
- x3 Armor Set Bonus Cards
- x3 Tactics Cards
- x2 Innovation Cards
- x4 Role Cards
- x2 Card Dividers
+ 4 Role survivors, añadidos a partir de la versión 1.5 (KS). OJO!!! Las versiones anteriores no los llevan.
DUNG BEETLE KNIGHT
Lantern Year: 8
Tipo: Monstruo para cazar.
Contenido: - Dung Beetle Knight Mini
- Resin Dung Ball Mini
- Survivor Gear
- x34 Gear Cards
- x41 AI Cards
- x24 HL Cards
- x11 Resource Cards
- x5 Strange Resource Cards
- x7 Hunt Event Cards
- x1 Terrain Card
- x2 Disorder Cards
- x2 Fighting Art Cards
- x1 Secret Fighting Art Cards
- x1 Armor Set Bonus Card
- x3 Tactics Cards
- x2 Innovation Cards
- x1 Settlement Location
- x2 Card Dividers
DRAGON KING
Lantern Year: 8
Tipo:Expansión 2 en 1, Monstruo para cazar, se añade el Dragón a la campaña base a partir del año 8 (más de uno lo añade tras el fénix) o se añade todo el contenido para jugar una campaña nueva desde año 1.
Contenido: - Dragon King Mini
-Tyrant Mini
- Dragon Armor Kit
- x40 Gear Cards
- x10 Rare Gear
- x24 Dragon King AI Cards
- x23 Dragon King HL Cards
- x21 Dragon King Resource Cards
- x28 Tyrant AI Cards
- x21 Tyrant HL Cards
- x1 Tyrant Terrain Card
- x3 Strange Resource Cards
- x8 Hunt Event Cards
- x2 Terrain Cards
- x2 Terrain Tile Sheets
- x4 Disorder Cards
- x4 Fighting Art Cards
- x2 Secret Fighting Art Cards
- x8 Constellation Cards
- x1 Armor Set Bonus Card
- x5 Innovation Cards
- x1 Weapon Specialization Card
- x2 Settlement Locations
- x3 Card Dividers
SUNSTALKER
Lantern Year: 8
Tipo:Expansión 2 en 1. Aquí tengo una duda, entre monstruo para cazar a partir del año 8 o variante de campaña a partir de ese año, lo que es seguro es que se añade todo el contenido para jugar la campaña íntegra desde el año 1.
Contenido: - Sunstalker Mini
- People of the Sun Minis
- Sunstalker Armor Kit
- x51 Gear Cards
- x7 Rare Gear
- x33 AI Cards
- x21 HL Cards
- x24 Resource Cards
- x8 Hunt Event Cards
- x1 Terrain Cards
- x2 Terrain Tiles
- x1 Solar Track
- x3 Disorder Cards
- x5 Fighting Art Cards
- x3 Secret Fighting Art Cards
- x7 Innovation Cards
- x2 Card Dividers
- x1 Katana Specialization Card
- x1 Cycloid Scale Armor Set Card
- x3 Settlement Locations
LION GOD
Lantern Year: 13
Tipo: Monstruo para cazar.
Contenido: - Lion God Mini
- Survivor Gear
- x9 Gear Cards
- x32 AI Cards
- x20 HL Cards
- x5 Strange Resource Cards
- x8 Hunt Event Cards
- x2 Terrain Cards
- x5 Terrain Tiles
- x4 Disorder Cards
- x4 Fighting Art Cards
- x1 Secret Fighting Art Card
- x1 Innovation Cards
- x2 Card Dividers
LONELY TREE
Lantern Year: X
Tipo: Elemento de terreno/Monstruo para cazar. Cazarlo no cuenta para el año.
Contenido: - Lonely Tree Mini
- Lonely Muse Mini
- x25 AI Cards
- x23 HL Cards
- x1 Hunt Event Card
- x5 Strange Resource Cards
- x1 Terrain Card
- x1 Card Divider
GREEN KNIGHT ARMOUR
Lantern Year: 1-25
Resumen: Expansión para montar la armadura Green Knight, muy difícil de conseguir, por lo visto ni en los 25 años de campaña suele dar tiempo.
Contenido: - Green Knight Armor Kit (makes 2 figures)
- x1 Green Knight Armor Set card
-x7 Gear cards
Dejo la manera de hacerla a modo curiosidad (inglés):
Some general notes on individual bits from the kit:
Green Faulds (waist): Needs a couple Dung Beetle Knight Resources, a Flower Knight resource, and Gormite. You need to have the Choreia (Forbidden Dance consequence, iirc) to build it.
Griswaldo (sword): You need a rare gorm item, gormite, a rare gear drop from the Dung Beetle Knight, and one iron. You need to have a survivor with a specific Flower Knight secret fighting art and you need a late game gorm innovation to build it.
Fetorsaurus (shield): You need the beacon shield, a Dung Beetle Knight resource, a Flower Knight Resource, and on of the harder to get gorm potions. You also need the Blacksmith settlement location.
Green Helm: Need a Dung Beetle Knight resource, a rare Dung Beetle Knight resource, and a specific Knight Badge. Also need to have a specific legendary monster on your quarry list.
Green Gloves (hands): Need a specific piece of gear from the Manhunter expansion, a piece of iron, and a rare Gorm resource. Also need a specific advanced core game innovation and a specific Gorm innovation to craft.
Green Plate (chest): Need a piece of rare gear from the Lion Knight, two iron, three leather, and a specific dung beetle knight resource. Need a Gorm innovation to craft.
Green Boots (feet): Need an iron, a specific knight badge, a piece of hard to get gear from the Dung Beetle Knight expansion, and a bunch of bone. Also need the forbidden dance innovation.
If you look at the above, you could conceivably complete Green Knight Armor if you ran a Gorm heavy campaign that transitioned into a Flower Knight hunt, then to a Dung Beetle Knight hunt, and also include the Man Hunter and Lion Knight nemesis monsters. That said, the resources and innovations required are... daunting.
Thanks to Hellena Handbasket (Zamnath)
Cortesía de Hellena Handbaket "Zamnath" de BGG
LY de los monstruos del Core a modo de orientación:
-León Blanco: LY1
-Antílope: LY3
-Butcher: LY4
-Fénix: LY 7-8
-King´s man : LY-9
-Watcher: LY-25
Si veis cualquier fallo avisad! y si creéis que se debería añadir algo más también que yo voy un poco perdido con el tema spoilers en este juego.