Mega actu!!
First things first. We finished this miniature long time ago and I was waiting for an update to show you. I hope you like the “killer toys” miniature. The inspiration is a mix between Chucky and Stewie.
As they are the size of a toy, this mini is full body because otherwise it would have looked too big or too small.
How rude!
They attack in group, so when a “Killer toy” is summoned they appear in every portal of the game. Luckily, they are easy to kill, because you can be surrounded quickly if you are not careful.
"Wanna play?"
The same way we reached the Killer Toys stretch goal, we’re approaching the next one and I’m pretty sure when PM opens we’ll unlock that miniature. And you know what that means, because only one can win, and this time it looks like the voting will be much more disputed than with poor “evil twins”.
Choose wisely...
So, let the voting begin (google form):
http://goo.gl/forms/4mvAy0az3hWe’ve been structuring the next stretch goals for the PM. We don’t know if more SG will be unlocked or not during the PM, but I hope so, because that will mean that more people entered the project and we can improve the game. However, one of the new SG is this cute, adorable and creepy human-devourer furball from space.
Its game mechanic is really fun and I hope we can add them to the game.
"Furmungus hungry. Furmungus devoures your kickstarter plastic miniatures"
More promising news: character art is looking great. Borja is working hard and we expect to have all illustrations soon.
I’ll be updating facebook and twitter with them.
We’re also finishing the $1500 pledge custom miniature designed by Andres Aguilar. After much talking we decided to create a great boss instead of a character, because there are too many main characters in the game and a boss is always much more fun
This boss is going to act as the main boss of Pandemonium, so you can use it when playing as Evil in the semi-coop mode or just use it when the final battle comes in the coop “normal” mode.
We’ve also been discussing about creating a new adventure for him, but this must be tested and will take some time.
Right now I don’t want to show you any images, but we’re very happy with the miniature and we hope you’ll enjoy it as much as we are enjoying designing it. It will be ready when the PM opens. And speaking of that…
February was the chosen month to close paypal and open the pledge manager. Well, we’ve to announce our first official delay, as we now plan to open the PM the 1st of March and paypal will remain active until then.
That’s for a good reason, as we need to finish some important details before allowing people enter the PM and close their pledges, shipping costs, etc. We want to make sure that everything is ready and you find the best possible experience when using backerkit system.
Good news is that we’ve been testing Backerkit a lot and it’s quite complete and useful. The experience for you should be simple and painless. We’ll talk in depth of the PM when time comes, don’t worry.
The main reason to delay this process one month is the necessity to finish all the new add-ons and some other details. We’ve been working and discussing what new add-ons could be interesting for the game. Andres Aguilar, created some time ago a great survey with useful information and also some backers have been asking for specific items.
However, we also need to analyze the viability of any new idea we/you have, because sometimes we want to create great products but realize that we don’t have the money or infrastructure to do so. There’re a lot of combinations that are common in other big company kickstarter projects that we can’t afford and we need to be careful with that. I hope you understand this reality.
In the PM you’ll be able to find all kickstarter add-ons, including the full game and the $160 option with kickstarter add-ons. New add-ons include some miniature packs (with already existing miniatures), a second set of map tiles (some people asked for them), the custom deck tray you saw in the last update and a new custom dice tray.
Here you can see the deck tray prototype: mounting and unmounting, looks and use. Video quality is not great, sorry, but I think it’s quite clear:
Soon I’ll show you dice tray details.
Dice tray is a multi purpose custom box. It’s an octagonal wooden box with a protected interior to avoid dice noise. The interior has an engraved skull and 8 turns marked in roman numbers. This numbers mark the 8 turns of the game and the tray has a ring with an arrow you can move to mark each turn while playing.
The dice tray also comes with a cover (with the Pandemonium logo engraved) so you can store your game components (dice, tokens, miniatures) and keep them protected.
We’re improving many things over this prototype: final one will have thicker walls, a protected ring, interior padding, and the exterior walls will be engraved with 8 different classic horror weapons (also available in the game).
The add-on is very easy to mount (it comes with easy to understand instructions), or you can get it already mounted if you want to miss the fun
What we want to know if you like the idea and if you would buy it if available in the PM. We appreciate your feedback, as always.
Also the comic book is complete. Jun Joan did a good job and color pages look great. This comes as an introduction to the adventures book and I’ve had a great time producing it.
I wish we had more time and money to expand it and create other stories; maybe if you like it, it’s something we can do in the near future.
Congratulations to Alberto Camarasa (writer) and Jun Joan (artist), because they are a really professional guys and I recommend them to you if you are searching for talented people to work with.
Last but not least, we’ve improved the icons of the game to give them a bit more unity and a clearer visual feedback. For example, “defense” was a lion shield and now is a standard shield, “attack” was a hammer in flames and now is a crossed machete-axe, “actions” icon was a pair of steps and now is a gear, “exploration” was a kind of Egyptian eye and now is a standard eye, etc…
And the layout of the cards has been improved to give more space to images and introduce bigger text fonts.
Things that need to be finished soon: 4 maps still in the works, correction of the main manual and layout of the adventures book, translation, testing of new elements and creation of the miniature moulds. This last task will take some time to finish, but tomorrow Chinese new year holidays finally end, so we can start working on production again.
Thanks for your support and patience. As always, I’ll keep you informed. Pandemonium is approaching!